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Searing ChainsQ
Searing Chains

Behavior: No Target

Damage Type: Magical

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Targets are chosen randomly around Xin.

Does not affect magic immune or invisible units.

Interrupts channeling spells.

DURATION: 1 / 2 / 2 / 3
RADIUS: 400
DAMAGE PER SECOND: 80 / 60 / 120 / 100
TOTAL DAMAGE: 80 / 120 / 240 / 300
UNIT COUNT: 2
CAST POINT 0s
Cooldown-icon14 12 10 8
Mana-icon110
Sleight of FistW
Sleight of Fist

Behavior: Point Target

Damage Type: Physical

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.

Targets are determined when the spell is cast.

A regular attack is done to each target every 0.2 seconds.

Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks.

RADIUS: 250 / 350 / 450 / 550
BONUS HERO DAMAGE: 20 / 40 / 60 / 80
ATTACK INTERVAL: 0.2
CREEP DAMAGE PENALTY: -50%
CAST POINT 0s
Cooldown-icon30 22 14 6
Mana-icon50
Flame GuardE
Flame Guard

Behavior: No Target

Damage Type: Magical

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

Magic damage reduction is calculated before any reductions.

DURATION: 8 / 12 / 16 / 20
RADIUS: 400
MAGIC ABSORB: 50 / 200 / 350 / 500
DAMAGE PER SECOND: 30 / 40 / 50 / 60
CAST POINT 0s
Cooldown-icon35
Mana-icon80 90 100 110
Activate Fire RemnantD
Activate Fire Remnant

Behavior: Point Target

Damage Type: Magical

Select the Fire Remnant to arrive at.

Cooldown-icon0
Mana-icon150
Fire RemnantR
Fire Remnant

Behavior: Point Target

Damage Type: Magical

Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.

Starts with 3 charges (maximum).

Fire Remnants move to where you targeted them at 2.5x your speed.

MAX CHARGES: 3
CHARGE RESTORE TIME: 35.0
DAMAGE: 100 / 150 / 200
RADIUS: 450
DURATION: 45.0
CAST POINT 0s
Cooldown-icon0
Mana-icon0

Last Updated

Hero Attributes
19 +2.022 +1.820 +1.8
Movement speed310
Sight range1800/800
Armor1.08
Base attack time1.7
Damage52 - 56
Attack point0.4