General Discussion

General DiscussionIm a terrible player, feedback requested

Im a terrible player, feedback requested in General Discussion
Cyndrom

    Hey Guys,

    Ive been into Dota for a few years now, and up until recently I thought I was pretty decent. I got my group MMR up to like 3300 then I took a break for a few months. I came back a few months ago and decided I wanted to get my solo MMR from 2800 to 3k and then set a new goal.

    I started watching youtube videos on proper warding and techniques and I have read thread after thread of the best way to improve your solo MMR. I finally settled on playing support everygame as either CM, AA, or Bane and it was working alright but I just couldnt handle it, the games I won i felt good but the games I lost were soul crushing because it was so boring. The funny thing was too, the more I studied Dota, practiced last hitting, the faster my MMR WENT DOWN.

    I finally decided in order to keep the game fun, I'm just going to play Storm Spirit in every game. I understand SS is an amazing carry, but I'm finding even when I get items late game, I still cant carry. The problem must be me! I know I'm terrible and I was hoping someone 4-5k could take a look at this replay and tell me why Im terrible and what I should be doing to not be terrible. Feel free to flame me and be as mean as you want as long as you tell me why! haha Check out this replay from last night.

    http://dotabuff.com/matches/803755137

    Thanks in advance guys.

    eXcel

      I'll do it for you later, if I'm not playing. Feel free to add me anyway to discuss. (5k solo, 5.2k party)

      Androgynous

        • no remnant until level 3
        u fuken wot m8

        Whatever

          @Havoc Badger is your man!

          Androgynous

            to explain why that's a big deal, from lvs 1 and 2 you have infinitely worse farming capability without remnant, 0 wave clear to get the rune without missing XP, you can't harass or zone the enemy as much, and you're going to level slower since the opponent has more deny opportunities.

            if you get remnant at 1 you can basically guarantee that you'll get lv 2 off the first creep wave since your remnant will out last hit anything besides a double damage treant, making it impossible to deny against you, and when you're lv 2 while the opponent is only lv 1, you have really good hit trading due to overload and your high starting armour.

            if the enemy tries to trade hits or get last hits, you'll probably force them out the lane, or get them to back off and use regen, which means you get free farm and they get nothing.

            This comment was edited
            Androgynous

              bounty got track at level 12 holy fuck

              frostychee

                ^ maybe he got level 11 and 12 at the same time.

                Androgynous

                  im talking about lv 1 track here

                  frostychee

                    o lmao xd

                    Androgynous

                      and you're fairly unlikely to go straight from lv 10 to 12 when the xp to go from 11 is 2200, the same xp required to go from lv 21 to lv 22.

                      getting 11 is easy so that supports can get their lv 2 ults in time to be useful, but still stay behind cores.

                      Cyndrom

                        Guiri cool, ill be on in like 5 hours and if your on Ill send you a message. I appreciate it.

                        Andro, thanks alot of people argue to get EV first but that makes a lot of sense to me, especially if I get mid.

                        also, one thing I know Im doing badly is my combo. I try to

                        Ball Lightening In> Hit> EV> Hit>Remnant > Hit > Ball Lightening> Hit. But for some reason whenever I try to Ball lightening in they get out of range of my EV before I can hit them. And when I Ball lightening in I also notice im getting locked down and killed, and if i dont, i generally dont have enough mana to ball lightening out. Any advice on that?

                        Androgynous

                          EV is awful at level 1. if anything it will probably get you killed because what people forget is that it slows you down by 50% for 3 seconds at all levels, while the disable only lasts for 1 second, which means there's a 2 second period where you can't outrun your opponent, where they can continue right clicking you. so although they lose 1s of right clicks because they are disabled, they gain 2s of right clicks they wouldn't normally have due to you being slowed down, resulting in 1 seconds worth of extra DPS than if you had simply not used vortex.

                          e.g. vs a pudge at lv 1 who rots you, you're better off standing your ground and fighting him with remnant.

                          rot does the same damage to him, so it doesn't put a fight in his favour. meaning it's still basically a right click battle, which you will win because you also have remnant, and you have a 4 armour advantage.

                          even in the safe lane you should get remnant first. assuming you have a teammate who disables an opponent you're trying to kill, the 140 damage you get from remnant, plus the fact you can chase your opponent resulting in extra attacks should be superior than the damage you'd get from 1 second of right clicks due to the opponent being disabled, since you miss extra attacks you wouldn't normally due to being slowed down by your own vortex.

                          whoever is saying to get EV first is retarded. don't take advice from bad players, they don't know what they're talking about, even if they're better than you, they're still bad. e.g. lets say a 1k mmr player is taking advice from a 2k mmr player. even though the 2k mmr player is better than the 1k-er, the 2k-er is still probably talking shit. (not saying you're a 1k player)

                          > your combo

                          if you don't have enough mana to escape then you're going in from too far. walk as close as possible to minimize the mana you have to spend. average speed of a hero is 300 so for each second you walk towards a target, you're roughly saving yourself 30 mana and 3% of your total mana pool. each bit of mana you save is mana you can use to escape, or mana to be used on remnant, which is more mana-efficient for damage.

                          the times that lightning is more efficient is if you're only using it to proc overload so you don't get the remnant's explosion damage, and only if your mana is below 1000-1400 depending on your remnant level.

                          if they're getting out of your ball lightning range then it's because you're not being accurate enough with your ultimate. when you use your ultimate then vortex after, you have to take into account the fact that you're going to attack after you've jumped in, which gives the opponent time to run away from you before you cast remnant. with that in mind, the further they run away from the vortex, the less likely you are to hit them with the remnant, because after vortexing, you will have to attack to use overload, before you should use remnant. if you are too slow with this, you will not activate remnant in time for it to explode.

                          which is also the reason why remnant is levelled last. if you miss it, then you're wasting even more mana if you're levelled it up, and it takes up a larger portion of your total damage that you now don't have.

                          if you're getting locked down as soon as you ball lightning in then you're going in on the wrong targets and/or you should get a BKB. if you don't have a BKB and you still want to jump on someone who can disable you, you should zip slightly ahead of them, because while you are in lightning form you are invulnerable, so you cannot be disabled, but you can still cast vortex. so done correctly, you can cast vortex while invulnerable, and there's nothing the opponent can do about it once s/he has been vortexed. i'll try to get a picture to explain this, because there's other stuff like cast point's that you need to take into account if you're dealing with instant disables like hex, dragon knight's dragon tail, invoker's stuff, etc.

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                          Dire Wolf

                            I didn't watch any replays but looking at your stats you haven't worked on last hitting enough. Even the games you win your last hits is 2-3 a min. It's bad dude. And your overall gpm is suffering a lot as a result. Your "best" two carries (most played, highest win rates, I'm not counting like 4 games on ursa even though you won 3/4 cus that's a tiny sample) are mirana and silencer each over 60% win rate which is great but your mirana gpm in 30 games is 378 and your silencer in 8 games is 315. I'm shocked you have over 60% win with those heroes with that little farm. I'd have to watch a replay to tell why, it could be your mechanics and missing last hits or it could be you're not in the right farm positions etc. But I'd say that's a big reason you aren't moving up in rankings.

                            Fay

                              skill build: QEEWEREWWQRQQW

                              how to do the right combo in slow motion: https://www.youtube.com/watch?v=Mu8Q_jljNEY

                              item build:
                              null or 3 branch and 1 tango
                              bottle->tread->orchid->Bloodstone->Vyse/BKB->Vyse/BKB

                              This comment was edited
                              Androgynous

                                theres several storm builds, 1-1-4-1 isn't always the best.

                                Fay

                                  yeah but just telling the common one :sad:

                                  Cyndrom

                                    Andro, thats a reall good point, I see pudge in almost every game in my bracket.

                                    As for my combo yea my Ball is definitely not been that accurate. Another thing I think is for whatever reason my Left Click is more accurate than my right click if that makes any sense at all.

                                    So Ill Ball in, try to right click the hero (miss usually) then hes out of range. But if I ball in and Immediately left click with EV it usually hit, but i know im losing that extra overload charge. Is this a big deal? Also i didnt realize i could EV while already in Ball, ill have to practice this. Also what does 1-1-4-1 stand for?

                                    Mark, I know my farm has been terrible, ive been getting better by practicing the last hitting game mode, but what i find keeps happenign is Ill be mid and Ill get to like 24-25 last hits in 5 minutes which is close to on track, but then my teammates want me to gank, half the time I dont get a kill or Die, and Im out of lane, before I know it its 13 minutes and im at like 30 last hits. I'm not sure what to do about this except not gank.

                                    My winrate is high with mirana because for whatever reason Im really good at landing VERY long range arrows. I tried the starstorm first build and had a lot less success with it even though it has more damage output in theory. And why i say really good at landing arrows, I mean for my bracket.

                                    Cyndrom

                                      Also whats target GPM for Storm/Mirana, Vs any Support

                                      Cyndrom

                                        Also I read that level 3 EV is good enough to hit a Remant, why would I prioritize level 4 EV over stats if during that extra .5 seconds of EV im ball lightening anyway for another overload charge?

                                        Fay

                                          1 level in Q
                                          1 level in W
                                          4 level in E
                                          1 level in R

                                          The reason behind this is if you maxed E first you don't have to worry about mana problem which lower bracket player usually facing
                                          (Higher level of static remnant will cost you more mana)

                                          Not only that Max point in E can give you maximum harassing potentional with only autoattack
                                          This build will give you more chance to win the lane and force the opponent to go back to base.

                                          In professional scene however they prefer to use this build
                                          http://dotabuff.com/heroes/storm-spirit
                                          And a lot of people copy that build since they see it regularly in competition

                                          god.. why you take vortex at lv 1..
                                          You need that remnant so much at lv 1 :facepalm:

                                          This comment was edited
                                          Cyndrom

                                            Yea... I realize that now haha

                                            Androgynous

                                              [color=#99FFF9]> whats target GPM[/color]
                                              your target GPM should be at least 500 on a core hero.

                                              [color=#99FFF9]>why would I prioritize level 4 EV over stats[/color]
                                              don't ever get stats over abilities on storm. 0.5s of extra disable is useful even if you're already hitting remnant with just 3 points into it, and getting remnant adds 40 extra damage as opposed to stats which would give you 2 damage from the int. you don't see people asking for sheepstick to have 0.5s less disable duration for 2 extra to all stats.

                                              [color=#99FFF9]> ive been getting better by practicing the last hitting game mode[/color]
                                              the problem probably isn't that you're bad at last hitting, since you can get an passable 4 creeps per minute, but that you aren't allocating enough time towards farming, and allocating too much time towards ganking.

                                              be quicker with your ganks, and if a gank takes too long, then you were better off farming. a kill only gives you about 1 creep wave worth of gold and XP. not to say that 1 creep wave is always better, because kills also grant map control, so weigh your options. if you don't get any objectives from a kill (a 4v5 fight, roshan, or push a tower for example), then you were probably better off last hitting creeps.

                                              to be quicker with your ganks, teleport into lanes rather than walking there. only walk if you have just went to get a rune, and there is also kill opportunity. if you get a good rune but there's still no kill potential, don't force it.

                                              also take notes of where the opponents have warded, how long the ward has been up (or will be up), and the time of day. ganking is much easier at night because enemies see less, and if their rune wards have just expired, then it's harder for them to find out what rune you just took.

                                              [color=#99FFF9]> Im really good at landing VERY long range arrows[/color]
                                              It's probably more along the lines that your opponents keep walking into them or not reacting quick enough.

                                              [color=#99FFF9]> i know im losing that extra overload charge. Is this a big deal?[/color]
                                              early game, yes since you're stretched for mana. getting solo kills on full/high HP targets will require most of your mana in some cases. later on when you have better items, probably not, but it's better to learn good habits and get that extra damage in.

                                              ----------------

                                              "Higher level of static remnant will cost you more mana"

                                              thats the dumbest reason because it's left at level 1 no matter what build you go by level 7. people either get points into overload, or points into vortex.

                                              going 1-1-3 is for farming and also having better lane dominance pre 6 [color=99FFF9]as opposed to going 1-3-1[/color] which gives you more disable - helpful when ganking, although you don't farm as well with weaker overload. if you go 1-1-3 you get better mana-to-damage efficiency.

                                              fyi s4 goes 1-2-2 into 1-4-2 while dendi goes 1-3-1 into 1-3-4 as 2 examples, so it's preference what build people go. 1-3-1 isn't always the case even by professional players.

                                              1-3-1 is the most common build in pubs, it was widely accepted that storm was a ganker so he needed the best disable which also indirectly increased his damage by also guaranteeing remnant hit, making getting 3 into remnant kills 2 birds with 1 stone (you get disable + damage from it)

                                              ---------------
                                              http://imgur.com/a/wf5Zv

                                              anyways going back to the point earlier about ball lightning placement, here's some pictures to help explain why you should zip behind someone if they have instant cast disables. storm's cast point is 0.3 seconds, so that means if you press W and click on someone, storm will not begin disabling someone until after 0.3 seconds after clicking on the target, whereas when lion (or shadow shaman) use their hex abilities, as soon as they click the target they want to hex, they will instantly hex if in range.

                                              as you can see, storm's vortex has a shorter cast range than lion's hex, so you cannot cast vortex at a range where lion cannot cast hex. if you that means if you ball in front of him, if he is quick enough, he should always be able to hex you before you can vortex him. you're at the mercy of the lion's reaction times, rather than your own skill. if he reacts faster, you get hexed, but why give him that chance?

                                              if you ball behind him though, the last image shows (not very well) that storm is still invulnerable when he begins casting vortex on lion. which gives lion no opportunity whatsoever to hex you, because he cannot target you. even if he could target you once you're behind him, he would still need to spend time turning around.

                                              Cyndrom

                                                Thanks a ton Andro, this has been extremely informative. Im getting out of work in a few minutes and going to go home try to work on some of this stuff.

                                                BenaoLifedancer

                                                  the fact that you for a short period of time thought were good rly annoys me

                                                  Fay

                                                    Sorry i meant vortex :laugh:
                                                    I still think winning lane as storm spirit is more important than taking 2nd skill early lol..
                                                    What i meant was from those 2 example that you have given they tend to prioritise vortex before overload..

                                                    This comment was edited
                                                    Cyndrom

                                                      The fact you flamed me without offering any insight as to why im terrible annoys me. I dont care if you talk shit to me just tell me something I can use.

                                                      Androgynous

                                                        well to sum it up because it's long and i didnt format it

                                                        • dont spend too much time sitting in trees to wait for a kill
                                                        • get remnant at 1 to farm
                                                        • vortex also slows you down, careful when using it pre-6

                                                        • when ganking, try to minimize time spent 'not farming' by either
                                                        - ganking only when you have a good rune (haste or dd)
                                                        - teleporting into lane rather than walking

                                                        • to make ganks more likely to be successful
                                                        - make ball lightning cheaper by walking as close as possible
                                                        - try to get every overload attack possible

                                                        Cyndrom

                                                          Thanks a ton Andro this was really helpful.

                                                          I played 7 games last night and won 5, of course this could be a coincidence but I think it helped, ive really started to take a harder look at my GPM stayed in lanes longer.

                                                          I did get flamed hard twice by people crying for ganks before the 10 minute mark, but I just ignored them and we won both of those games. I feel like its really hard to gank on Storm pre Orchid

                                                          Metallicize

                                                            @ Cyndrom, actually its easy to gank with storm if you have are assisted by another stun, slow or disable of some sort.

                                                            This comment was edited
                                                            I'm 14k mmr let me mid

                                                              i'm terrible too

                                                              Dire Wolf

                                                                Just ignore them. People will call for ganks at the dumbest times like they'll push the lane all the way under enemy tower they whine about why aren't you ganking. Or a solo offlaner will feed vs a tri and then bitch about not getting ganks, cus of course you could go 2v3 vs a trilane on a gank. When I play mid I never gank unless the enemy has done something really dumb and it's a super obvious time to gank like they're diving the t1 with 3 heroes all low life or something. Or if there's a haste rune. Otherwise I just sit mid and farm and try to kill the tower. Of course it also helps that I don't play ganking heroes mid. I usually play sniper or viper, neither of which are fast enough or have any stuns to gank with. Viper is fine once you get there with aghs but it's usually better to farm up mid and then fight mid game.

                                                                Learning how to farm, not just last hit, is really a key skill. Watch some pro players in pub games (not pro games cus there's so much roaming there the strategies are all different). Notice how they are always doing something. They constantly find farm, whether through neutral camps, pushing out a lane, tp'ing back to another lane, etc. When they go for kills or towers they get in and get out fast and go back to farming.

                                                                Mirana is a pretty good flash farmer. I don't play her but I think 550 gpm should be a target. 500 gpm is a good rule of thumb but certain heroes should be able to get much more like terror blade, lycan, doom with devour. On your stats tab obviously overall is going to be less than that cus of losses. But most of my carry wins now I am close to 600 gpm.

                                                                Androgynous

                                                                  congrats on your wins. i noticed in some of your games you have free item slots when you have boots of travels - which indicates that you sold your upgraded boots when you didn't need to. the attack speed from them is still very relevant in the late game, especially because you hit for more damage.

                                                                  i.e. 30 attack speed when you hit for 250 damage late game provides more extra DPS than 30 attack speed when you hit for ~70 in the early game.

                                                                  so keep your upgraded boots until you can afford your next item after travels. the way I see it, travels replace the item slot that your tp scroll occupies, not your upgraded boots.

                                                                  as an example, lets say I have:
                                                                  TP scroll - Orchid - Linkens
                                                                  Hex - Bloodstone - Treads
                                                                  and I can afford travels, but not another item

                                                                  Why would my inventory be:
                                                                  Travels - Orchid - Linkens
                                                                  Hex - Bloodstone - nothing

                                                                  When I could have:
                                                                  Travels - Orchid - Linkens
                                                                  Hex - Bloodstone - Treads
                                                                  instead?

                                                                  For the most part, upgraded boots are still a very cost effective item, they provide multiple stats in a single item slot, so there's no reason to sell them unless you can fill that slot with another item.

                                                                  compare Phase Boots even without their +50 speed to a Claymore for example:
                                                                  Phase Boots
                                                                  • 1350g
                                                                  • +24 damage
                                                                  • +16% movement speed

                                                                  Claymore
                                                                  • 1400g
                                                                  • +21 damage
                                                                  • no movement speed increase

                                                                  --------------

                                                                  Or Treads to a mixture of attack speed + attribute items:
                                                                  Power Treads
                                                                  • 1400g
                                                                  • uses 1 item slot
                                                                  • 30 attack speed
                                                                  • +8 to any stat

                                                                  2 Gloves + a Belt of Str / Robe of Magi / Band of Elvenskin
                                                                  • 1450g
                                                                  • uses 3 item slots
                                                                  • 30 attack speed
                                                                  • +6 to only one stat

                                                                  TL;DR - Don't sell upgraded boots unless you can replace their item slot with another item.

                                                                  Androgynous

                                                                    not to rain on your parade of recent wins, just that you can still easily rectify some mistakes that would help you improve with no extra skill required.

                                                                    Cyndrom

                                                                      No rain as much as possible man, this is great advice. I was looking at some of the top storm players end game item builds but i didnt have access to thier build orders, I noticed you and most people had travels so I just assumed you build them instead. Ill make sure not to do that. That being said this is what ive generally been doing depending on the game:

                                                                      Start: Tangos, 3 branches ->Fast Bottle -> Plain Boots -> Finish Treads -> Orchid -> BKB or Linkens-> BloodStone orHex I dont normally get to finish bloodstone or hex though the game usually ends shortly after Bkb/Linkens, there was one game i got BKB and Linkens.

                                                                      Any advice on that build order would be appreciated

                                                                      Cyndrom

                                                                        Also I need to have a TP on me more, where should i squeeze that in?

                                                                        Dire Wolf

                                                                          Whenever you run by a side shop or base. It's fine to have courier fly one out to you at mid as well. Sometimes I buy two if I'm about to use one.

                                                                          TheTRactoR

                                                                            never ever buy skadi to storm. thats your #1 rule

                                                                            Androgynous

                                                                              I personally play more split-pushy, so having more mobility helps me in that regard. If I'm on a carry hero, it'll most likely be one who can split push, rather than join fights, so I probably get travels before most people would.

                                                                              Most people would have 4 items, upgraded boots and a TP scroll, then sell the TP for their last item so they can fight better at the cost of no teleports.

                                                                              Whereas I would have 4 items, upgraded boots and travels, and then sell upgraded boots for my last item when I can afford it. That's why in some of my games I have travels as well as a different type of boot.

                                                                              End game item builds don't tell the whole story. Good items that help in the early to mid game (such as Basilius or Drum of Endurance) are going to be sold later on if the hero is in an advantageous position, so at the end of the game, only the expensive items show up on the DB stats, whereas cheaper items have lower winrates not necesarily because they're bad, but someone in a losing position cannot afford to upgrade their items, so at the end of the game they end up losing with stuff like Wand, Aquila, Bracers, etc.

                                                                              [color=#99FFF9]> Also I need to have a TP on me more, where should i squeeze that in?[/color]
                                                                              You should prioritise it above any other item, unless it is on cooldown. If it is on cooldown, for example if you have teleported from base into a lane, and you've bought an item from the side shop, be prepared to sell items. If you're getting the courier to bring you a TP, and you have no slots, there's always an item you can replace if it's the early-mid game.

                                                                              If it's late game and you're caught without a TP, your cheapest item at that point is probably your upgraded boots, which you should sell or place in the stash if you're near the enemy base, and just buy them again when you teleport home, which would be far cheaper than selling an expensive item in order to keep your boots.

                                                                              It's hard to explain all the possible situations you might be okay to not have a TP scroll on you, and sometimes I will know I won't need one immediately on hand, but still have time to get one from the side shop if I need it, but for inexperienced players, it's just better to have 2 TP scrolls on you at all times, because a common bad habit is to teleport into lane, which even if that happens, you still have a TP scroll to escspe.

                                                                              You should also refrain from teleporting into lane from the base whenever possible. The times it is acceptable do this are to either assist in a fight, or if you have died in the laning stage and you are a core who needs XP - you shouldn't always do this, but if there's a double creep wave pushing towards your tower, that's probably a level and a half you're missing on if you walk.

                                                                              Generally, TPing into lane from base is acceptable in these situations because you will not be needed at the other parts of the map within the next minute or so. However in the mid game if you're TPing willy-nilly into lane just to get last hits to recuperate the cost of a TP, you're potentially dead weight for 65 seconds. Smart players / teams will press this advantage and take an objective or a fight, 5v4.

                                                                              [color=#99FFF9]> my item progression[/color]
                                                                              • 3 branches + tangos is fine, if a bit outdated, although I still use it, since I don't expect people to pool me regen. if possible though, get one tango from each support to save yourself 2-3 last hits. If you only buy 3 branches and have 2 pooled tangoes, you'll have 475 gold left, which is 175 from bottle. A creep wave is actually worth that amount so if you get the first wave you'll have bottle gold already. 3 last hits and you'll have to wait for passive gold for a bit.

                                                                              • No magic stick - Magic Stick is an incredibly cost efficient item. an active mid hero can easily acquire charges and put it to good use. Wand is good if you're finding yourself using your Magic Stick often, such as if you're participating in lots of skirmishes, but if you're just using it as a quick 150 HP safety net, you should keep it as a Stick to save 300g. On carries that's important for not delaying big items, which will quickly replace Wand anyways, and for supports, it could be spent on support consumables (observers, sentries, dust, smoke, et cetera).

                                                                              If you think about it, for 200g, a 10 charge Stick provides 150 HP and 150 mana. 150 mana is equivalent to 11 intelligence increasing your mana pool by 143, which would cost about 1000 gold from 2 Nulls or 1 Staff of Wizardry compared to the Stick's 200g cost, and 150 HP is equivalent to 8 strength which would increase your max pool by 152, which is more than a Bracer provides, and costs less than the Bracer's 525g.

                                                                              And that's only for one usage. In prolonged fights you may even get another full set of stick charges. Wand is good for the same reason, although it's more than double the cost but does not provide double the charges, hence why I don't upgrade to Wand as often as most people.

                                                                              • Finish Treads - FYI, Treads don't have to be built with the Belt of Strength. They can be built with the Robe of the Magi or Band of Elvenskin too. As a mid Storm the int does make a noticable impact while laning. The Belt of Strength isn't always needed when you already have good armour and a strong escape. When you finish Treads you should also bring yourself a TP scroll if you haven't already. You can do so much more once you have Treads due to the attack speed (Storm's agi gain is actually really shitty), and tread switching is so important for being able to get kills, or just to be able to stay on the map so you can farm more.

                                                                              • Orchid next - Orchid into Treads is the safest and probably most reliable build, can't fault you there. I personally prefer having 2 Robe of the Magi's first whereas some people would suggest going for 2 Sage's Masks, or just building the Oblivion Staves one at a time, because the 12 extra int is 156 extra mana and 12 extra damage, not to be underestimated. The extra mana doesn't have much of an effect on Ball Lightning's cost, due to it being percentage based, but it means that you have more mana to use on your other abilities.

                                                                              e.g. lets say you have 850 mana without the 12 int, and you use 80% of it to Ball Lightning somewhere, it'd cost you 680 mana, leaving you with 170, which isn't enough for your Vortex and Remnant.

                                                                              However if you have an extra 150 mana pool from the 12 int, so you have a pool of ~1000 mana, using 80% of your mana would leave you with 200 left, just barely enough for Vortex and Remnant.

                                                                              The regen of Sage's Mask is better if the game is more passive though, as you can use Remnant to farm faster. The 12 extra damage per hit only makes a difference when you're getting kills.

                                                                              • A late Bloodstone is not as effective. Scythe of Vyse and Orchid should be enough late game mana regen. If you don't have Bloodstone after Orchid, it's probably not worth getting at that point, and you can still snowball without it. There are other items that provide you with enough mana regen, but also have other uses. If you go Orchid then BKB or Linkens, Scythe after those is a superior choice to Bloodstone for getting kills. Bloodstone doesn't make the enemies scared to leave their base. Having Scythe + Orchid does though.

                                                                              Fay

                                                                                I like your skill build and your decision to not go with the crowd :laugh:

                                                                                For ganking, it depends on your lane dominance.
                                                                                If you are really dominating in your lane and can maintain a very good cs, might as well finish your orchid before you initiate gank.

                                                                                You can improve your ganking potential by watching which area is warded and which one is not.
                                                                                If both runes are warded at lv 6, buy TP and TP to other's lane tower.
                                                                                Don't let them see you trying to gank another lane.

                                                                                For the item build is fine and yours is the safest imo
                                                                                You should always have TP scroll in your inventory since lv 6 and join every team fight.
                                                                                Don't change your item build if you see pro players build BKB after treads, their situation is different from yours.

                                                                                If you don't feel the opponents don't give you much lock down you can skip BKB and go straight bloodstone
                                                                                With this, you can gank non-stop without going back to base to regen.

                                                                                This comment was edited
                                                                                Androgynous

                                                                                  um going 1-1-4-1 is still going with the crowd, it's still a popular behind even if it's not the *mosT* popular one.

                                                                                  Cyndrom

                                                                                    Just played 3 games... did ok, not great GPM, positive KDAs in every game, and we lost all 3.. what am i doing wrong.

                                                                                    ICE SKULL

                                                                                      you dont really need to improve

                                                                                      you should find a doctor and treat your autism if you can't figure out how dota works

                                                                                      yeah thats my best advice

                                                                                      von

                                                                                        give "best advice" for wink too plz wave^

                                                                                        ICE SKULL

                                                                                          wink is a disaster tbh, ive never met a more hypocritical and retarded person ever and ive seen a lot of stupid shit because ive played dota for a long time

                                                                                          somebody should just put him out of his misery and everyone would be happy

                                                                                          Nemesis

                                                                                            1-1-4-1 is optimal if they lack mobility (shadow fiend/invoker/ta)

                                                                                            Something like Puck/QoP and ur better off with 1-3-2-1 if u want a chance to kill the other guy

                                                                                            This comment was edited
                                                                                            Cyndrom

                                                                                              Lol maybe I should just make a new account and recalibrate, if I place in the same spot Ill just quit dota drop my computer off of 20 story building into an on coming train, join the peace corp, move to africa, cure cancer, and get killed in a tragic hang gliding accident where a cessna filled with copies of dota 2 flies into me.

                                                                                              Cyndrom

                                                                                                Also

                                                                                                "Whats the threshhold of mana regen where storm spirit becomes completely OP.

                                                                                                From my experience I start to notice him snowballing around 20 mana regen per second. What has everyone elses experience been?"

                                                                                                There you go Havoc.. lol

                                                                                                Hopeless

                                                                                                  Why don't you just try to play easier heroes?

                                                                                                  The heroes you are picking for the most part require good mechanics, muscle memory and game knowledge, or are super squishy.

                                                                                                  Try play durable heroes like centaur or playing supports like lich, so you can spend more time focusing on the match and flow of the game.

                                                                                                  Cyndrom

                                                                                                    Well my problem lies somewhere in my decision making, overall game mechanics, or the other team carrying way harder into the late game pub stomping my team.

                                                                                                    Now on Storm even when I lose im generally coming out with a positive KD ratio with respectable assists(usually at least 10) My GPM needs to be better for sure as its usually around 300-350, but there is definitely something Im doing very poorly in regards to teamfighting.

                                                                                                    They say in my bracket (2500) if I truly am better than the others, I should be able to carry my team. Most games I cant. Im not sure if I need to be ganking their late game heroes more to stop them from scaling, I've noticed when I gank I lose farm which exacerbates my GPM problem.

                                                                                                    The games im referring to are the games I win mid, get early kills, have a good KDA and still lose because Void or Ember is just Ultra Killing everyone on my team.

                                                                                                    Fay

                                                                                                      KDA, GPM and XPM doesn't win game
                                                                                                      There are a lot of assholes who prioritise KDA than winning at higher MMR already

                                                                                                      kakakotkoa

                                                                                                        u can watch my stream, im playing on a 2.3k mmr account (im 5k rated) http://www.twitch.tv/beldd78 later this evening