Currently there is no better way to determine one's skill than MMR. Though the system has a multitude of flaws, it is often stated by both professionals and pubstars alike, that in most cases you are where you belong, when it comes to MMR bracket. You win or lose as a team and sometimes people on your team misplay. But you will be lying to yourself if you think that there was no game in your recent history where it was you who has failed to have enough impact to achieve the victory.
Destroying the ancients is what this game is all about - after the calibration process is over, it does not matter how much damage you have dealt to the enemy heroes and structures, or how high your GPM was. If you win as a team - all of you will get your points, regardless of impact, perceived or objective. Strangely, though, the initial calibration does take into account these factors, and I have always been curious about the extent to which these metrics can influence the freshly calibrated MMR.
I am a lucky person - I have managed to convince my girlfriend to play Dota 2. In fact, the idea of this blog post came after one of the discussions about ranked play I had with her. Both of us have created fresh accounts for the experiment and have only played party matchmaking AP until we reached level 13.
Initially, as I was working on this side project of mine, MMR and calibration were pretty much the only thing that I wanted to discuss, but playing with a lot of newer players that have not yet been turned into your stereotypical hardcore gamer proved to be an equally interesting topic, hence some of the post will be dedicated to discourse on my personal experiences as a Dota/HoN/Dota 2 veteran, as well as the experience of my girlfriend during the calibration.
At the time of writing my Solo/Party MMR on the main account are 4281/4217. I am pretty confident in this MMR representing my actual skill, since I have been floating around 4.3k for quite a while now, only reaching around 4.6k maximum in either.
My girlfriend, on the other hand, had no Dota 2 experience whatsoever - no LoL, HoN or Dota 1 neither. She was not completely unfamiliar with gaming though, being a huge Borderlands fan, as well as having some previous Warcraft 3 experience, so she was pretty confident in handling the mouse and point-and-clicking.
She has quickly grasped the concepts of laning and did not make most of the mistakes newer players make - such as auto-attacking creeps or drawing the aggro away. On top of that, she started being a decent support around our 40th game, with somewhat effective (though not necessarily thought-out) harassing and denying.
When it came to fights, the panic mode managed to do wonders - pressing all buttons to focus the nearest enemy turned out to be a rather effective strategy for Skywrath Mage (hero of her choice) at this level of play. Slowly the concepts of timing, ganking, focusing and positioning have started to settle in and by the time we reached level 13 (roughly 100 games) I had a decent, albeit at times unreliable lane partner.
When it came to actual hero damage in games, she was never at the top, but rarely at the bottom of the list. In most of my games with her, I have managed to deal the most damage to the enemy heroes on the team, even playing supports. Our KDA were significantly apart, with her average being at 1.8 and mine at around 5.1. Another huge difference was in average GPM and XPM. Mine and her were 523/251 GPM and 610/340 XPM respectively.
We have won 7/10 of our calibration games for party MMR. I have calibrated at 3648 while she got 2358 and it tells a rather interesting story, that even given the same Winrate against same opponents in the same games, there can be a lot of disparity between MMR's after calibration.
I did not expect the difference to be that significant. Also, I did not expect her MMR to be that impressive - I know a decent amount of people around 2.5k who are objectively better at Dota 2, compared to my girlfriend, who has only played for a month.
As I have stated previously, I am pretty confident in my 4.3k MMR - this is where I belong and it is the level I enjoy playing at the most (early in the morning I occasionally get matched up with people either way over my skill, or way lower). Since all of the games we have played together were in the "normal" skill bracket, I believe I could not have calibrated higher than 3.7k - more or less a cut point between high skill and very high skill games.
Similarly, I do not agree with almost 2.4k party MMR on my girlfriend's account - it is currently extremely hard for her to play alone or in a party without me and her Win Rate has dropped from ~60% to ~53.5%.
What conclusion it leads to is that depending on the people you play with during unranked play and calibration, your MMR can be either inflated or deflated, drawing both of you closer to the average. However, a lot of it is still based on your actual contribution to the games you play - all of the metrics we calculate on our website do matter and, in a sense, are representative of the skill of a player. These metrics include, but are not restricted to:
So next time when you think of complaining about your teammates being terrible or you belonging to a higher skill/MMR bracket - remember that there are always things in any given game you could have done better, and there have been ways for you to make more impact on the outcome of the match, and you not utilizing these ways and/or failing to coordinate as a team is what led to an eventual loss. You cannot improve the teammates you get matched with unless you improve yourself first.
Disclaimer: all of the points in this section are personal experiences and as such are quite subjective. All of the games have been played on Russian servers and the experience may vary for different regions.
People actually listen if you talk to them nicely in the lowest of brackets. If my teammates were as cooperative in games from my main account, I am sure the overall experience would be a lot nicer. My belief is that to a certain degree this inability to listen to your teammates comes from the fact that once you have reached a certain milestone, be it 3 or 4k you start thinking that you are good at Dota. And it is not the case.
At first, when you come to Dota you have a full understanding of the fact that you are terrible at it - the game is hard. Then, slowly but surely, things start to get more understandable and you start forming your own opinions about things, as opposed to listening to guides and/or your teammates. This is where a lot of thing go terribly wrong - not only are a lot of guides, which serve as a backbone for your opinions are terribly outdated, but there is also a problem of them being terrible in the first place - watching my girlfriend watch another video on how to play Skywrath Mage makes me cringe every time.
I am not going to lie - I have suffered from the same disease - not being open-minded enough is something I am trying to tackle. But as our journey through unranked play to level 13 progressed, so did the certainty with which the players on our team have been defending their ideas, which in most cases were objectively suboptimal - be it itembuilds or strategy. I know for sure that I am not a great player, but I have coordinated a fair share of teams and have played the game for more than a third of my life - there are things that simply don't work in certain situations and failing to understand it and failing to listen to a well-constructed argument is what makes a lot of people in the middle MMR brackets lose.
Another interesting point about the players in different skill brackets is their attitude towards women in Dota. While the first games where my girlfriends identity has been revealed have not exactly been this, there was an appropriate amount of respect towards her, sometimes on the border of "white-knighting", which was nice and kind of cute, to be honest.
Once the smurf detection has kicked in and we got into what felt like 3k unranked play, things have drastically changed. The amount of sexism that would previously seem normal (by Dota 2 standards) to me, under the fact that it was directed at someone I knew and respected has completely changed my point of view on the issue. Dota 2 is primarily a male e-sport, dominated by male players, casters and persons of interest. It does not, however, justify feeling of entitlement and gender exclusivity a lot of players tend to develop under the influence of something, which is yet to be discovered.
Given the very noticeable change in attitude and a decently sized sample of around 30 games before things calibrated to ~3k, I believe this sexism is not innate to the gamers who get into Dota, but is somehow learned in the process of advancing in the MMR brackets. Long story short - whenever we play a game together, we generally mute all of the opposing team at the start and have a "one-strike" policy on muting teammates as well.
i wish i had a girlfriend to play dota 2 with *hugs knees close to stomach and shoots tears through eyeholes on mask*
sobbing aside, i think playing as a very generous support player on your first 100-120 games might have a detrimental effect on your initial MMR. lets face it: kills drag your KDA ratio higher than assists do, and often times when support you have a high death rate as well. i think its just that that happened to my first account. me and my friend also played together and he often plays carry. after TBD he had 3.6k MMR while i only had 2.6k.
lol i have to get my woman a new computer so she doesnt have to play on a craptop laptop
It's been known for so long time that MMR calibrating system is bullshit. When i made a smurf for fun and abandoned most of my games i still calibrated at 4k+, because of high K/D/A and other stuff like this. Total. Bullshit.
what's your girlfriend solo mmr ?? a year ago, i was similar her (i had no experience, i started ranked almost immediatly after getting lvl 13 and i mostly play support) and i got a relatively high party mmr too (2.8k) because i was playing with good players, but i only got 2.2k solo mmr, because actually i was really bad
im actually picking jugger starte with 4,3k 2 days ago now i have 4,8k juggs works pretty well lmao
This is why "Everybody likes to win, but nobody likes to support" is always legit.
who cares if you are Vengeful Spirit with 2/11/34 (swap to save carry) and win rate 90% total games.
In the end Carries get 4k, you get 2k. ROFL!
It's interesting to me. One thing i noticed in my wide friend base for dota 2 (a 32 member skype group :D).
The people that played in stacks of friends when first playing were often a lot more polite and tolerating of losses and bad teammates, while the ones that solo queued had fanatical obsessions with how "bad russians are" and how it's always the russians fault etc etc.
The solo queuers also tended to play a LOT more core roles, primarily very pub favoured ones such as invoker and sniper, while our stack players predominantly run as supports, we have the issue of a 5 support team far more frequently than a 5 carry team.
Just some shower thoughts, nothing conclusive really.
"lets face it: kills drag your KDA ratio higher than assists do, and often times when support you have a high death rate as well."
Well the first part of that is completely false. KDA = (Kills + Assists) / (Deaths + 1). So an assist is worth as much as a kill.
But yeah supports tend to die more because they don't have escape mechanisms/items.
However I think the real reason people who play support have low MMR is because they don't know how to farm efficiently since they don't practice farming. As a 4.1k MMR player, I have recently been showing my 2.7k MMR friend how to farm efficiently with certain heroes and his GPM and XPM have gone up dramatically ever since.
Yeah, whenever I find a build guide - especially for a complex hero like Invoker or Oracle - I worry about its usefulness if it's older than two months. Hopefully, I'm just being paranoid, but this blog post made me think I really do need to be careful.
is this blog like cut in half or it ends with"..a "one-strike" policy on muting teammates as well."?
cus this is weird as fuck
Так win rate учитывается ?
damn i have now over 1.800 games and my mmr is still lowering almost down too under 1000.
i dont get what i do wrong.
Start by asking yourself what you are doing right.
it seems even i farm the entire game i have less items then my support that died 8 times and the game is already lost
when i go jungle i have to go back like 5 time for regen and hit level 6 at around 15min with only boots finished while the enemy team has already 2 towers and 1 big item
@WOOODEN_FENCES_OP
you die a LOT buddy...
try to play more safely, alternate between you safe lane and your jungle, ward it yourself if need it, go to last hit pratice and don't get out until achieve a trophy.
This is greatly increase your overall gpm/xpm
little note about suboptimal ideas related to itembuild
When i was on 4k level, my thoughts were pretty similar to yours related to this topic, but later on as my skill improved I started to think that itembuilds that do not follow meta and seem really weird are quite good most often, as long as the person knows what he (or she: hello to sexism, i started with male pronoun, lol) should do. For example, refresher on heroes like sf or slark can suit extremely good, but yet considered to be bad choice by most players. So is Shadow Blade on wk or slardar, - you won't usually see it in pro scene neither in middle skill bracket pubs, but several experienced players still make such a build, and it works. More often u may see blink on void or phoenix, for example, etc.
The general idea is that its not very good to say that some builds are optimal, but the way you use your build may be optimal or not.
Well, of course I can imagine undoubtfully suboptimal builds like, meh, sange and yange on Timbersaw, but I guess these really bad item choices are rarely seen in games of 2.5k and above.
I dont wanna hear that bs you win as a team you lose as a team bs. Some teammates are just plain bad. For example check out this game (http://www.dotabuff.com/matches/1020286948). I am the AM and it was a pretty lopsided match where I had to 1-5 a whole party because the carries on my team was just plain awful. Granted supports die alot, some are more effective than other but when it get to the point where the whole team you're facing is damn near 6 slotted the other players who have carry heroes need to step it up. When I hear you are this mmr bracket because your not doing something right such bs and makes me want to punch the person in the face. Its not me thats bad, it is you...
HiddenLion
MMR measures just the average level of your skill. It is easy math though. Supposing you are playing a little bit better than others having same rating. Then your team got 4 ppl of level X and you playing as X+Y, versus 5 X., and therefore you will win more than a half of the games you play. On average and in longrun, your mmr gonna rise untill u reach exactly your level, where your winrate gonna be 50%. Its a simple case of Nash equilibria.
Of course, in shortrun you see a lot of deviation, but I think you shouldnt be mad about that. If you are really better, then ur mmr gonna rise soon; or either its just your subjective perception and you should try to be more realistic in evaluating your skill. In both cases, it is not reasonable to say that you are not on higher mmr because of your teammates.
^ He hit it dead on. The bottom line is that there is just a huge luck factor involved in Dota when it comes to solo ques. For instance... are any of my teammates playing a new hero or a hero that they are not that familiar with, do any of my team mates know how to counter pick? Honestly, 80% of my solo ranked games are actually pretty good games, but for whatever RETARDED reason it seems like I always have a person on my team that randoms. When you have 5 people playing heros they are great with vs 4 people wiith heroes they are great with and 1 guy that might be average with his randomed hero, its an instant disadvantage. It always seems its just one guy that lets the team down. I feel safe in saying that I am the best player on my team 90% of the time. I constantly feel like I am let down, and although i do agree with some of the "find out what you yourself can do better to help your team win theory", the bottom line is that if I had a team that just flat out played passive as shit and did not feed, I would dominate the late game almost every time based off of a solid counter pick + good item choices and efficient farming. Dota is simply a team game, and unless you are in a 5 stack, there is no saying how well those random team mates will perform.
My ex used to play Dota and Counter Strike with me, but she hates to lose and she is very competitive, so i was hit around a lot. :)
Of course i was the one convincing her to play.
Nice article. I am playing dota with my friends, family and everybody literally. From low to very high skill. Biggest problem are players who argue so i usually mute them all and play a silent game.
Valve, fix that. Bring bigger punishment for disrespectful players. I really felt like shit few days ago after one teammate in my team. I almost deleted dota...
If you want good, honest and extremely funny player which joking all around i am your man :P
After all to for me and 98% of players this is just a game, something to pass time and relax with friends.
On the sexism issue - I believe it is a huge issue in RU region that you played in. Games I play in EU West no one ever has offended someone a female.
Ниче не понял,май инглиш из вери пур,переведите плз ребята(украинцы тоже люди).
Если вкратце, то калибровка на саппорте дает меньше ммр. И винрейт не учитывается.
Решает КДА, дамаг, ГПМ и ОПМ.
Samplez +1
As I said there are players out there who are just horrible. But when you get a group of decent players, they dont even have to be great but just decent at their roles then you will win none stop. It's these bad players that keep people in low mmr brackets
HiddenLion
Supposing there is a bunch of these bastards. But if so, you should benefit from their existence, cz u have only 4 teammates and 5 enemies, so in 5/9 of cases enemy team will include an idiot, and ull win aproximately 55% of games. If u r sure that u r extremely unlucky andthese idiots play in your team always, remember that more than a half of dota players have strictly same opinion, and thats just mathematically impossible for them all to be right, eh? 99 out of 100 just lie to themselves. Why are u sure u r one of these unlucky 1%?
All this posts about MMR are pointless just because every sane player should have understood this from the very beginning (when MMR first launched). And players who still dispute - you are not gonna convince that kind of people, they will always complain. This reminds me about Darvin's natural selection - there are still people who deny this and claim that God selected every living being. Exactly like all this kids who claim that it is other players who stop them from climbing the ladder, it must be Gaben who selected top MMR list and not the actual skill.
Remember, even in <2k bracket, where MMR has distribution close to random, this still works, because, after all, you have your impact on the game.
I don't know how bad/good are Russians, but I've been playing with Pinoys, which are arguably one of the worst Dota players IMO. What I meant worst might not only be their skills but it's their attitude that pissed me off. I'm from a country in SEA but I've been forced to play with them, since there's no other servers specifically for Pinoys. Yeap, all 10 of my solo / party queues I've to deal with these people (I played all 10 of my party TBD games with 1 or 2 friends only) . As you've guess, it ended up pretty bad. It's either they would flood the chat / mic with their own language or they'll just ignore you in the game. To me, communication plays a big role in this game and if your teammates are not willing to communicate / unable to communicate with you, you're pretty much screwed. If I were to lose a game that all five members of mine collaborated properly, I wouldn't mind losing the game. Adding on to it, the first four picks of them would usually be carries, leaving the last player to forced to play support. If you were to pick a carry, all 5 of us will be carry.
So what are your suggestions guys? Try my luck by training another new account? Or stick with my 3K MMR which I would pretty much disagree with it since I guess I've the amount of skills after playing dota for 6 years or more.
2hrd 4retard
Well, the way you say it is little bit offensive, but i am totally in agree with the idea.
Я не понимаю что это :C
Over1o[A]dByMe
Это пост в блоге!
Ваш К.О.
I did some a bit more pricise experiments with dota matchmaking when MMR came out. There are two different type of rating - ranked and unranked. Both are calculated with different algorithms. There is another factor that affects your unranked rating apart from k/d/a, damage, whatever... It is called "uncertainity". It is ofter reffered to as smurf detection, but it is not supposed to work like this. I do not know the exact formula, but the uncertainity is a multiplier in this formula which means by how much your rating will change after each match. Uncertainity decreases in progression after each match you have played. You have maximum uncertainity in the first game on your account, and it constantly drops until it reaches minimum value (somewhere after 150-200 games). That is why you can gain more than 1000 mmr in your first game on a new accout, because your k/d/a, damage etc. are multiplied by the maximum value of uncertainity. This is also the reason why it is so hard to raise in unranked after a lot of games. And your calibration in ranked mm is based on unranked rating, where last 10 matches are added with a bigger uncertainity.
Above was true a year ago, I don't know whether it's true now.
On the subject of experimentation--I won't lie about it, I calibrated at an abysmal 1200 Solo MMR, playing supports and wondering why the game seemed so very turned in the other teams favor. Through my first 30-40 ranked games, I found that, by playing carry, you can severely increase your chances of a good game by talking and being freindly to your team BEFORE the game even begins. I lost most games (as everybody believed it was everyone else's fault), decreased to 1020 MMR, and gave up on ranked. I then got much better at the game, learning how to farm efficiently (75 LH per 10 min), learning to use TPs and BKBs correctly, etc. I went back to solo queue at 1020, and raised to ~1400 in 25 games. Sometimes, even supporting, I could manage great KDAs, excellent farm, and exceptional rotation, giving my whole team a slight edge. I currently still have a low win rate (as I mostly play Party Ranked, not solo) but my Solo MMR reflects my increase in both attitude AND actual skill.
TL;DR -- You get idiot teammates, it happens. More often than not, if you know what you are doing (And aren't a dick about it) your team will follow you to victory.
wow this makes a lot of sense. so many 3k players want to carry... almost every game a solo support. and it's because the idiots who should be 2k picked carry during calibration
learn mid-role heroes ..you have the best control of the game...gank and snowball..you have bigger chances to win..than picking carry and wait for good support or picking support and wait for good carry
dude i'm not a na'vi fan but:
"MMR means nothing" - Dendi.
And I use this as an excuse for my low MMR :'(
I've learned that MMR is more as a "grind" as in MMO rather than actual calibration, to be honest, after playing quite some game and have been playing Dota for around 9 years
Why I said that it's more as a "grind" is because no matter how you want to play seriously, there are reasons why it's hard to achieve high MMR, either sometimes you matched with people who ruin match intentionally (I had a player asked for mid, didn't get it, then he bought Obs, drop it and destroy it, then went on a feeding spree) or people who didn't want to work together. I admit that I screwed up sometimes, but it's worse when your teammate playing 1v5 against the enemy team and think he is the "pro" amongst the "noob" teammates, don't get me started on how everyone wanted to pick carry because they think it's the most "skillful" compared to other roles, I rarely see people who voluntarily played support
I gave up solo MMR and only play 1-3 games nowadays after I got calibrated few years ago, I'd rather play with my friends on unraked since I barely cared about my MMR, I never liked grinding, not to mention the matchmaking always seemed to force you into around 50% win rate, unless you always get 4 other players that wants to work together, hence, "grind"
I never liked the idea of playing mid every single game with only 1-3 heroes either, like some pubstars that only plays either TA, SF, or Meepo, sure they had 5-7K MMR, but that MMR is also meaningless since when the enemy team playing actually like a team, that 1 player won't be able to win single-handedly, hence why almost no pubstar actually able to work together as a team in competitive match (like Excalibur, w33, etc. )
Seriiously, you are refusing that someting like elo hell exists, but on the other hand you are saying that you just mute the opposing team every game and most likely at least one of your team mates as well on low bracket. I would not deny this, this is why elo hell exists (one of the reasons), Dota is a team game and when you can't communicate because of people forcing you to mute them.
The problem with elo is, that it does only make sense when your personal performace is evaluated, not a team performance that is more or less random at some mmr border. Of course it is hard to accomplish that, but this is why elo is just a bad system for a game like Dota. Compared with CS:GO where you can actually get out of every bracket and even improve your skill, in Dota you would just have to play some retarded pub stomp strategies. There is no way to accomplish things that you might see in pro games at this bracket. So yes, elo hell definitely exists.
but you have to admit that for every player games played in 4k are much more enjoyable then 1k regardless of skill. Games under 3k are just plain deathmatch teamfights were every1 casts everything on anything and the luckiest hero will stand after and push forward.
let me any 13+ account pls anyone add me FB---> https://www.facebook.com/supafeda
PLS ALL I NEED PLAY RANKED DOTA I LOST ACCOUNT I WAS 4.5k player pls all i need any 13+ lvl account help me ty!
Me and my boyfriend had a very similar experience.
He is a dota veteran with 9 years of experience, I walked in with nothing but FPS knowledge. MOBA games were foreign to me as of May 2014. But he's a 4.2k player and has managed (and continues to do so with the help of friends who are all in the 3.5k - 4k range) to make the initial learning curve really easy for me.
What I noticed in myself was that I managed to catch a serious case of Dunning–Kruger's very early into it. I though I was the shit, but did acknowledge some mistakes and tried to self-reflect, although my view was very very skewed. I really liked to support though, so at about the time of The International I decided to get calibrated. Looking back on it now I think I have an idea on why my MMR turned out the way it did.
For once, my hidden MMR must have been very low. I'd say around 1k - 1.5k. I played support 7/10 games in my calibration matches and lost MISERABLY. Partially because my supporting wasn't very good, and partially because (as I've noticed now) playing as a support in such a low bracket is just not an option.
I actually took a break after these lost matches for about two or three months and played extensively with the aforementioned people in the high and very high skill bracket (still do). Slowly but surely I progressed, and the changes were very noticable. At some point during this time I played the 3 remaining calibration matches. In the end, 2/10 games (not the last two though) were very "out of character", quite different from the rest - I played mid and stomped hard. BUT my final MMR was around 1.9k which was disappointing, but definitely a wake-up call. It did put me off playing ranked though (my win rate is piss poor in that department). I continue to play very high and high matches with the same people and don't find myself struggling 70% of the time, be it because I've improved or because my teammates can now make up for my minor fuck ups.
In the end though, I'd say my initial MMR was accurate. I was salty about it being so low, but in truth it's where I belonged. Can't say it wouldn't be interesting to see what the outcome would have been if I played a carry in all of them though.
Solo MM is the only accurate MM.
Sampson
Solo mmr does accurately reflect your average impact on the game, and not your skill. Thats the point where many players get confused: these things are very, very different.
One of easy examples can be comparison of two players, one of which abuses one hero only (most common example in high skill ranked games is earthspirit), and the other guy constantly picks random. The first player's signature hero gonna be stronger than any character played by 2nd, but yet overall player 2 can be better than player 1.
You can see it in the very top of mmr leaderboards, for example (y0nd, etc.).
I wish my girlfriend was playing Dota. Oh wait, my right arm, in fact, is already playing it!
I played 7 of my 10 calibration matches as support (even viper support because no one bought wards or courier!). I got 9 wins and 1 lose and 1.5k mmr.
Some time before, a friend got 4 wins and 6 loses (playing all as matches as carry) and 2.5k mmr.
my waifu will only play FarCry 4 =/ but at least she now acknowledges the PCMasterRace.
i calibrated a smurf on solo 4600 last summer, with only 55% winrate so its not imposible to be gud
TLDR: Game stats affect party MMR drastically during calibration. People in higher ranks (3k, 4k) become more sexist.
girls are objectively bad at video games