Smoldering Resin

Smoldering Resin

Innate Ability

Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.

Sticky Napalm

Sticky Napalm

Q

ABILITY: Point Target

AFFECTS: Enemy Units

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 / 10 / 10 / 10 stacks. Applies a small amount of damage with each cast.

All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.

Sticky Napalm does not require turning to cast.

Sticky Napalm deals 20% damage to creeps.

DAMAGE PER STACK: 5 / 10 / 15 / 20

RADIUS: 375

DURATION: 6

MOVEMENT SLOW: 1.5% / 3% / 4.5% / 6%

TURN RATE SLOW: 10% / 30% / 50% / 70%

APPLICATION DAMAGE: 5 / 10 / 15 / 20

22
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Flamebreak

Flamebreak

W

ABILITY: Point Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

IMPACT DAMAGE: 25 / 50 / 75 / 100

DAMAGE PER SECOND: 25 / 30 / 35 / 40

BURN DURATION: 2 / 3 / 4 / 5

RADIUS: 450

KNOCKBACK DISTANCE: 250

MOVEMENT SLOW: 8% / 16% / 24% / 32%

22 / 19 / 16 / 13
110 / 115 / 120 / 125
1300
A molotov cocktail is the weapon of choice for Batrider.
Firefly

Firefly

E

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: No

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

During this the Batrider can fly above units, trees and impassable terrain.

If duration ends when above impassable terrain, the Batrider can get stuck.

The trail persists through Batrider's death.

DAMAGE PER SECOND: 25 / 50 / 75 / 100

RADIUS: 250

DURATION: 15

45 / 40 / 35 / 30
100
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Flaming Lasso

Flaming Lasso

R

ABILITY: Unit Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

DISPELLABLE: Yes Strong

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Killing the target or the Batrider will break the lasso before its expiration.

If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.

Batrider cannot attack while using Flaming Lasso.

DURATION: 2.25 / 2.75 / 3.25

TOTAL DAMAGE: 200 / 350 / 500

90 / 75 / 60
125 / 150 / 175
200
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Hero Talents
Talent Tree
Flamebreak applies 2 Sticky Napalm Stacks
25
+20 Sticky Napalm Damage
-6s Flamebreak Cooldown
20
+4s Smoldering Resin Duration
-7s Flaming Lasso Cooldown
15
+20 Movement Speed
+50 Flamebreak Knockback Distance
10
+50 Sticky Napalm Radius
Hero Attributes
StrengthAgilityIntelligence
23 +2.915 +1.822 +2.9
Movement speed330
Sight range1600/800
Armor4.1
Base attack time1.7
Damage32 - 36
Attack point0.3