Talent Tree | ||
---|---|---|
+18% Max Thirst MS | 25 | 2 Rupture Charges |
-0.7% Bloodrage Max Health Damage Per Second | 20 | +425 Rupture Cast Range |
+100 Blood Rite Damage | 15 | +8% Rupture Initial Damage |
+15% Bloodrage Spell Amplification | 10 | +25 Bloodrage Attack Speed |
Bloodseeker restores some life when he kills a unit, equal to 1.5% of the units max health per Bloodseeker's Level plus a base of 25.
Restores for half values if an ally kills a nearby enemy hero.
Creeps lifesteal is reduced by 40%.
HALF HEAL RADIUS: 300
ABILITY: Unit Target
AFFECTS: Allied Heroes
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
DISPELLABLE: Yes
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Damage dealt to Bloodseeker or allies is non-lethal and can never kill a hero.
DURATION: 8
ATTACK SPEED: 60 / 90 / 120 / 150
SPELL AMPLIFICATION: 15% / 20% / 25% / 30%
MAX HEALTH DAMAGE PER SECOND: 1.4%
ABILITY: Point Target
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Yes
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Total time is a 2.6 second delay plus a 0.3 second cast time.
RITUAL AREA: 600
SILENCE DURATION: 3 / 4 / 5 / 6
DAMAGE: 90 / 145 / 200 / 255
ABILITY: Passive
PIERCES DEBUFF IMMUNITY: Yes
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Not triggered by Illusions.
Max movement speed bonus occurs when an enemy's health is at or below 25%.
Effects linger for 4 seconds if a target dies.
THIRST HEALTH THRESHOLD: 100%
MAX THIRST MOVE SPEED: 10% / 20% / 30% / 40%
VISIBILITY HEALTH THRESHOLD: 25%
ABILITY: Unit Target
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
DISPELLABLE: No
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.
DURATION: 9 / 10 / 11
MOVE DAMAGE: 35% / 45% / 55%
HEALTH DAMAGE: 10%
Talent Tree | ||
---|---|---|
+18% Max Thirst MS | 25 | 2 Rupture Charges |
-0.7% Bloodrage Max Health Damage Per Second | 20 | +425 Rupture Cast Range |
+100 Blood Rite Damage | 15 | +8% Rupture Initial Damage |
+15% Bloodrage Spell Amplification | 10 | +25 Bloodrage Attack Speed |
![]() | ![]() | ![]() |
24 +2.7 | 24 +3.1 | 17 +2.0 |
Movement speed | 285 |
Sight range | 1800/800 |
Armor | 5.36 |
Base attack time | 1.7 |
Damage | 59 - 65 |
Attack point | 0.43 |