Talent Tree | ||
---|---|---|
Tar Bomb Multishot | 25 | -9s Strafe Cooldown |
+40 Strafe Attack Speed | 20 | +350 Death Pact Bonus Health |
+1 Death Pact Charge | 15 | +75 Attack Range |
-4s Skeleton Walk Cooldown | 10 | +0.75s Strafe Duration |
Clinkz summons a Skeleton Archer when he dies. Skeleton Archers are immobile and die within multiple attacks from a hero. Skeleton Archers deal a percentage of Clinkz' damage, and deal less damage to buildings. Attack range is equal to Clinkz' attack range.
Some of Clinkz' other abilities can also summon Skeleton Archers.
SKELETON ARCHER DURATION: 15 / 20 / 25 / 30
SKELETON ARCHER HITS TO KILL: 2
BUILDING DAMAGE REDUCTION: 25%
SKELETON ARCHER ATTACK RATE: 1.6
SKELETON ARCHER DAMAGE: 20%
ABILITY: No Target
AFFECTS: Enemy Units and Buildings
PIERCES DEBUFF IMMUNITY: Yes
DISPELLABLE: Yes
Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus.
Casting Strafe does not break Skeleton Walk invisibility.
ATTACK SPEED BONUS: 100 / 140 / 180 / 220
DURATION: 3.5
ATTACK RANGE BONUS: 200
ABILITY: Auto-Cast
AFFECTS: Enemy Units and Buildings
DAMAGE TYPE: Physical
DISPELLABLE: Yes
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage.
When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target. If autocast is activated, Clinkz will throw a tar bomb when attacking the target, if it is available.
RADIUS: 325
BONUS DAMAGE: 15 / 25 / 35 / 45
AREA DURATION: 5
MOVESPEED SLOW: 16% / 19% / 22% / 25%
SLOW DURATION: 2.5
IMPACT DAMAGE: 40 / 60 / 80 / 100
ABILITY: Unit Target
DISPELLABLE: Cannot be dispelled
Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.
Only one archer can be summoned from Death Pact at a time.
If the target is an enemy, Clinkz will gain the correct experience and gold.
Increases Clinkz' current and max HP.
When the duration ends, max HP returns to normal, but current HP stays the same.
DURATION: 45
BASE CHARGE RESTORE TIME: 40
BONUS HEALTH: 175 / 250 / 325 / 400
CREEP MAX LEVEL: 4 / 5 / 6 / 6
ABILITY: Channeled
AFFECTS: Enemy Units
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.
Bonus Attack Range increases the length of Burning Barrage.
ARROWS FIRED: 6
RANGE: 850
DAMAGE PER ARROW: 75%
ABILITY: Point Vector Target
DAMAGE TYPE: Physical
Summons a row of Burning Skeleton Archers in the target location.
RANGE: 900
COUNT: 5
SPAWN INTERVAL: 0.15
ABILITY: No Target
DISPELLABLE: Cannot be dispelled
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.
Has a fadetime of 0.6 / 0.6 / 0.6 seconds.
DURATION: 35 / 40 / 45
BONUS MOVEMENT SPEED: 25% / 35% / 45%
SKELETON ARCHER COUNT: 2 / 3 / 4
Talent Tree | ||
---|---|---|
Tar Bomb Multishot | 25 | -9s Strafe Cooldown |
+40 Strafe Attack Speed | 20 | +350 Death Pact Bonus Health |
+1 Death Pact Charge | 15 | +75 Attack Range |
-4s Skeleton Walk Cooldown | 10 | +0.75s Strafe Duration |
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17 +2.0 | 25 +2.7 | 21 +2.2 |
Movement speed | 290 |
Sight range | 1800/800 |
Armor | 3.5 |
Base attack time | 1.7 |
Damage | 44 - 50 |
Attack point | 0.4 |