Weave

Weave

Innate Ability

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

ARMOR CHANGE PER STACK: 0.5 / 0.75 / 1 / 1.25

DURATION: 10

Poison Touch

Poison Touch

Q

ABILITY: Unit Target

AFFECTS: Enemy Units

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

The damage is not reduced by damage block abilities.

TARGETS: 2 / 4 / 6 / 8

DAMAGE PER SECOND: 16 / 28 / 40 / 52

SLOW: 16% / 18% / 20% / 22%

DURATION: 3.5 / 5 / 6.5 / 8

BONUS SLOW PER HIT: 2% / 2.5% / 3% / 3.5%

24 / 21 / 18 / 15
125 / 130 / 135 / 140
500 / 600 / 700 / 800
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Shallow Grave

Shallow Grave

W

ABILITY: Unit Target

AFFECTS: Allied Heroes

PIERCES DEBUFF IMMUNITY: Yes

DISPELLABLE: Cannot be dispelled

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero.

DURATION: 3.5 / 4 / 4.5 / 5

HEAL AMPLIFICATION PER 10% MISSING: 2% / 4% / 6% / 8%

30 / 26 / 22 / 18
90 / 100 / 110 / 120
700 / 800 / 900 / 1000
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
Shadow Wave

Shadow Wave

E

ABILITY: Unit Target

AFFECTS: Allied Units

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

Prioritizes allied heroes over creeps.

If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage.

HEAL ARC RADIUS: 475

DAMAGE RADIUS: 185

MAX HEAL TARGETS: 4 / 5 / 6 / 7

DAMAGE: 85 / 105 / 125 / 145

10 / 9 / 8 / 7
75
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Nothl Projection

Nothl Projection

R

ABILITY: Point Target

DISPELLABLE: Cannot be dispelled

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.

When Dazzle's spirit is further than 1600 units from the body, the tether will begin to pull him back. The strength of the pull increases with distance.

Dazzle's Soul cannot attack buildings.

MIN DURATION: 5

MAX DURATION: 12

HEX DURATION: 1.4 / 1.6 / 1.8

SHALLOW GRAVE HEAL: 225 / 300 / 375

SHADOW WAVE COOLDOWN REDUCTION: 30% / 40% / 50%

70 / 60 / 50
100 / 150 / 200
450
Hero Talents
Talent Tree
+1 Weave Armor Reduction/Increase
25
+40% Poison Touch Slow
+75 Poison Touch DPS
20
-4s Shallow Grave Cooldown
+5s Nothl Projection Duration
15
+45 Shadow Wave Heal / Damage
+1.75 Mana Regen
10
+200 Poison Touch Attack Range
Hero Attributes
StrengthAgilityIntelligence
18 +2.320 +1.725 +3.7
Movement speed305
Sight range1800/800
Armor2.8
Base attack time1.7
Damage40 - 46
Attack point0.3