Blood Magic

Blood Magic

Innate Ability

Huskar does not have mana. Mana costs of items are converted into health costs.

Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Inner Fire

Inner Fire

Q

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

HEALTH COST: 75 / 100 / 125 / 150

DAMAGE: 105 / 170 / 235 / 300

RADIUS: 500

DURATION: 1.5 / 2 / 2.5 / 3

KNOCKBACK TO: 400

17 / 15 / 13 / 11
500
Not even Huskar's own flesh can contain the unending expansion of his life force.
Burning Spear

Burning Spear

W

ABILITY: Auto-Cast

AFFECTS: Enemy Units

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: No

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Burning Spear stacks additively when used multiple times on one target. There is no cap.

Huskar cannot kill himself with this skill.

Incendiary does not deal extra Max Health Burn Damage to Roshan.

CURRENT HEALTH COST: 4%

BURN DAMAGE: 5 / 10 / 15 / 20

DURATION: 9

450
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.
Berserker's Blood

Berserker's Blood

ABILITY: Passive

AFFECTS: Allied Heroes

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 12% HP.

MAX ATTACK SPEED: 170 / 220 / 270 / 320

MAX STR REGEN: 25% / 40% / 55% / 70%

MAX MAGIC RESIST: 15% / 20% / 25% / 30%

HP FOR MAX BONUS: 12%

COOLDOWN: 0

After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Life Break

Life Break

R

ABILITY: Unit Target

AFFECTS: Enemy Heroes

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

DISPELLABLE: Yes

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance.

DISPEL TYPE: Basic Dispel

If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.

Slow works on Spell Immune units.

Life Break cannot be disjointed.

DAMAGE DEALT: 32% / 38% / 44%

DAMAGE TAKEN: 32% / 38% / 44%

MOVEMENT SLOW: 60%

ATTACK SPEED SLOW: 60 / 100 / 140

SLOW DURATION: 3 / 4 / 5

16 / 14 / 12
550
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Hero Talents
Talent Tree
+6s Burning Spear Duration
25
+25% Life Break Damage
-5s Life Break Cooldown
20
+30% Berserker's Blood Regen
+15% Lifesteal
15
+5 Burning Spear Burn Damage
+2s Life Break Slow Duration
10
+0.75s Inner Fire Duration
Hero Attributes
StrengthAgilityIntelligence
23 +3.310 +1.518 +1.5
Movement speed295
Sight range1800/800
Armor2.4
Base attack time1.6
Damage44 - 49
Attack point0.3