Spirit of the Forest

Spirit of the Forest

Innate Ability

Nature's Prophet gains 3% bonus damage for each tree within 300 / 400 / 500 / 600 and a multiplier of that same bonus for each treant within 1200 distance of him.

MULTIPLIER: 1

Sprout

Sprout

Q

ABILITY: Unit or Point Target

DAMAGE TYPE: Magical

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

Sprout can be cast on any unit, or the ground.

Trees created by Sprout have the same interactions with abilities as regular trees.

DURATION: 2.5 / 3 / 3.5 / 4

DAMAGE: 70 / 140 / 210 / 280

14 / 12 / 10 / 8
70 / 80 / 90 / 100
625 / 700 / 775 / 850
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
Teleportation

Teleportation

W

ABILITY: Point Target

AFFECTS: Heroes

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Teleports to any point on the map. Gains a barrier after arriving to its destination.

Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.

When the cast begins, an effect is created at the target location, which is visible to allies and enemies.

BARRIER: 100 / 150 / 200 / 250

DURATION: 15

65 / 50 / 35 / 20
50 / 60 / 70 / 80
The Prophet keeps his sentinel over the forest, protecting it when in need.
Nature's Call

Nature's Call

E

ABILITY: Point Target

Converts an area of trees into Treants under the command of Nature's Prophet.

Nature's Call can only create as many treants as there are trees in the target area.

TREANTS SUMMONED: 2 / 3 / 4 / 5

TREANT DURATION: 50

TREANT HEALTH: 550

TREANT MAX DAMAGE: 17 / 25 / 33 / 41

TREANT MOVESPEED: 300

TREANT VISION (DAY): 500

TREANT VISION (NIGHT): 500

45 / 40 / 35 / 30
120
750
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
Curse of the Oldgrowth

Curse of the Oldgrowth

D

ABILITY: No Target

AFFECTS: Enemy Heroes

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

DURATION: 7

DPS PER TREE: 20

SLOW PER TREE: 7%

18
80
Though powerful, Nature's Prophet's gifts do not include all-sight, and he must rely heavily upon reconnaissance and aid from a long-standing network of stalwart friends.
Wrath of Nature

Wrath of Nature

R

ABILITY: Unit or Point Target

AFFECTS: Enemy Heroes

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

Wrath of Nature will not hit units out of vision.

Can be cast through the minimap; the nearest valid target will be selected.

BASE DAMAGE: 100 / 140 / 180

ADDED DAMAGE PER BOUNCE: 10%

130 / 160 / 190
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
Hero Talents
Talent Tree
3x Treant HP/Damage
25
Removed Teleportation Cooldown
+170 Sprout Damage
20
-15s Wrath of Nature Cooldown
+100 Teleportation Barrier
15
+50 Treant Movement Speed
+25 Wrath of Nature Base Damage
10
-10s Nature's Call Cooldown
Hero Attributes
StrengthAgilityIntelligence
19 +2.614 +3.222 +3.5
Movement speed295
Sight range1800/800
Armor1.96
Base attack time1.5
Damage34 - 44
Attack point0.4