Talent Tree | ||
---|---|---|
3x Treant HP/Damage | 25 | Removed Teleportation Cooldown |
+170 Sprout Damage | 20 | -15s Wrath of Nature Cooldown |
+100 Teleportation Barrier | 15 | +50 Treant Movement Speed |
+25 Wrath of Nature Base Damage | 10 | -10s Nature's Call Cooldown |
Nature's Prophet gains 3% bonus damage for each tree within 300 / 400 / 500 / 600 and a multiplier of that same bonus for each treant within 1200 distance of him.
MULTIPLIER: 1
ABILITY: Unit or Point Target
DAMAGE TYPE: Magical
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
Sprout can be cast on any unit, or the ground.
Trees created by Sprout have the same interactions with abilities as regular trees.
DURATION: 2.5 / 3 / 3.5 / 4
DAMAGE: 70 / 140 / 210 / 280
ABILITY: Point Target
AFFECTS: Heroes
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Yes
Teleports to any point on the map. Gains a barrier after arriving to its destination.
Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.
When the cast begins, an effect is created at the target location, which is visible to allies and enemies.
BARRIER: 100 / 150 / 200 / 250
DURATION: 15
ABILITY: Point Target
Converts an area of trees into Treants under the command of Nature's Prophet.
Nature's Call can only create as many treants as there are trees in the target area.
TREANTS SUMMONED: 2 / 3 / 4 / 5
TREANT DURATION: 50
TREANT HEALTH: 550
TREANT MAX DAMAGE: 17 / 25 / 33 / 41
TREANT MOVESPEED: 300
TREANT VISION (DAY): 500
TREANT VISION (NIGHT): 500
ABILITY: No Target
AFFECTS: Enemy Heroes
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Yes
Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
DURATION: 7
DPS PER TREE: 20
SLOW PER TREE: 7%
ABILITY: Unit or Point Target
AFFECTS: Enemy Heroes
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Yes
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Wrath of Nature will not hit units out of vision.
Can be cast through the minimap; the nearest valid target will be selected.
BASE DAMAGE: 100 / 140 / 180
ADDED DAMAGE PER BOUNCE: 10%
Talent Tree | ||
---|---|---|
3x Treant HP/Damage | 25 | Removed Teleportation Cooldown |
+170 Sprout Damage | 20 | -15s Wrath of Nature Cooldown |
+100 Teleportation Barrier | 15 | +50 Treant Movement Speed |
+25 Wrath of Nature Base Damage | 10 | -10s Nature's Call Cooldown |
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19 +2.6 | 14 +3.2 | 22 +3.5 |
Movement speed | 295 |
Sight range | 1800/800 |
Armor | 1.96 |
Base attack time | 1.5 |
Damage | 34 - 44 |
Attack point | 0.4 |