Illusory Armaments

Illusory Armaments

Innate Ability

Items, abilities, and auras that grant bonus damage instead grant base damage.

BONUS TO BASE DAMAGE: 100%

BONUS TO BASE DAMAGE (ILLUSIONS): 70%

Spirit Lance

Spirit Lance

Q

ABILITY: Unit Target

AFFECTS: Enemy Units

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

Illusions within 675 range of Phantom Lancer will mimic the cast animation.

LANCE DAMAGE: 70 / 140 / 210 / 280

SLOW DURATION: 3.75

MOVEMENT SLOW: 14% / 21% / 28% / 35%

ILLUSION DURATION: 3.5 / 5 / 6.5 / 8

ILLUSION DAMAGE: 15%

ILLUSION DAMAGE TAKEN: 400%

10 / 9 / 8 / 7
120
600 / 650 / 700 / 750
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
Doppelganger

Doppelganger

W

ABILITY: Point Target

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals 80% less damage.

DISPEL TYPE: Basic Dispel

This ability can be used to dodge projectiles, and dispel debuffs.

Trees near a reappearing unit will be destroyed.

Phantom Lancer and his allies can see which illusion is the 100% damage illusion.

TARGET AREA SIZE: 325

ILLUSION GATHER RANGE: 900

REAPPEAR DELAY: 1

DOPPELGANGER DURATION: 8

ILLUSION DURATION EXTENSION: 2

22 / 18 / 14 / 10
50
575
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light.
Phantom Rush

Phantom Rush

E

ABILITY: Toggle

DISPELLABLE: Yes

When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost. Phantom Lancer's illusions also have this ability.

If the attack order is cancelled, the movement speed bonus is lost.

Rush movement speed is 800.

MIN RUSH DISTANCE: 275

MAX RUSH DISTANCE: 600 / 675 / 750 / 825

BONUS AGILITY: 10 / 20 / 30 / 40

BONUS AGILITY DURATION: 2

13 / 10 / 7 / 4
Azwraith knows that on the field of battle, speed can mean everything.
Juxtapose

Juxtapose

R

ABILITY: Passive

Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.

MAX ILLUSIONS: 6 / 8 / 10

HERO TRIGGER CHANCE: 40% / 45% / 50%

ILLUSION TRIGGER CHANCE: 9%

ILLUSION DAMAGE: 15% / 17% / 19%

ILLUSION DAMAGE TAKEN: 600%

15
75
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
Hero Talents
Talent Tree
+20% Illusory Armaments Damage
25
-4s Doppelganger CD
+6% Juxtapose Damage
20
+300 Phantom Rush Range
-1s Spirit Lance Cooldown
15
+2.5s Phantom Rush Bonus Agility Duration
+10 Phantom Rush Agility
10
+1.25s Spirit Lance Slow Duration
Hero Attributes
StrengthAgilityIntelligence
21 +2.226 +2.821 +1.8
Movement speed285
Sight range1800/800
Armor3.64
Base attack time1.7
Damage52 - 62
Attack point0.5