Dark Carnival Barker

Dark Carnival Barker

Innate Ability

Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.

If Ringmaster does not have a Souvenir when he respawns he will be granted one.

Tame the Beasts

Tame the Beasts

Q

ABILITY: Channeled

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

CHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.

RADIUS START: 450

RADIUS END: 200

MIN DAMAGE: 45 / 70 / 95 / 120

MAX DAMAGE: 180 / 280 / 380 / 480

MIN FEAR DURATION: 0.1 / 0.2 / 0.3 / 0.4

MAX FEAR DURATION: 0.6 / 0.8 / 1 / 1.2

16 / 14 / 12 / 10
90 / 105 / 120 / 135
700
From unhappy crowds to unruly acts, nothing persuades a pack of animals quite like the crack of the Ringmaster's whip.
Escape Act

Escape Act

W

ABILITY: Unit Target

AFFECTS: Allied Heroes

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves more than 500 units away.

DURATION: 2 / 2.4 / 2.8 / 3.2

BONUS MOVEMENT SPEED: 5% / 10% / 15% / 20%

BONUS MAGIC RESISTANCE: 50% / 60% / 70% / 80%

SLOW RESISTANCE: 100%

38 / 32 / 26 / 20
80
An adept assistant has nothing to fear within the confines of The Box. An amateur has...much darker prospects indeed.
Impalement Arts

Impalement Arts

E

ABILITY: Point Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.

IMPACT DAMAGE: 75

MAX HEALTH DAMAGE PER SECOND (HEROES): 3.5% / 4% / 4.5% / 5%

DAMAGE PER SECOND (CREEPS): 100

DURATION: 4

MOVEMENT SLOW: 100%

SLOW DURATION: 0.8

1
80
2400
Passed down through generations, it simply wouldn't be a Kettle Circus without the Great Cogliostro's signature trick.
Spotlight

Spotlight

F

ABILITY: Point Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Cannot be dispelled

Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.

RADIUS: 275

ILLUSION MAX HEALTH LOSS: 50%

MISS CHANCE: 30%

30
50
1500
Are you ready for your fifteen seconds? The limelight draws no distinction between infamy and fame.
Wheel of Wonder

Wheel of Wonder

R

ABILITY: Point Target

AFFECTS: Heroes

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Cannot be dispelled

Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by 50%.

Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.

MINIMUM RANGE: 700

RADIUS: 500

TIMER DURATION: 2.5 / 2.75 / 3

AURA DAMAGE PER SECOND: 50 / 75 / 100

EXPLOSION DAMAGE: 300 / 450 / 600

90 / 80 / 70
175 / 275 / 375
No, brave friends, illusions are for charlatans and card sharks. What you witness today is the power of true magic. But only if you dare set your gaze upon...the mesmerizing wheel.
Crystal Ball

Crystal Ball

D

ABILITY: Point Target

Use: Clairvoyance

Scans a targeted 450 area with global range for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second.

3
Funhouse Mirror

Funhouse Mirror

D

ABILITY: No Target

Use: Proportion Distortion

Creates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 28% and takes 300% damage.

Has a 0.2 second cast time during which you are invulnerable.

3
Unicycle

Unicycle

D

ABILITY: No Target

Use: Saddle Up

Summons a speedy unicycle to ride around on for 10 seconds. 1.5s after mounting the unicycle, taking damage from enemy hero sources greater than 20 dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.

3
Strongman Tonic

Strongman Tonic

D

ABILITY: Unit Target

AFFECTS: Allied Heroes

DISPELLABLE: Yes

Use: Forcefully Imbibe

Temporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.

3
750
Weighted Pie

Weighted Pie

D

ABILITY: Unit Target

AFFECTS: Enemy Units

DISPELLABLE: Yes

Use: Toss Pie

Knocks enemies back, slows them by 45% and reduces their vision to 50 recovering over 2 seconds, and prevents them from receiving vision from their allies for the duration. Instantly kills any non-ancient creep.

3
750
Whoopee Cushion

Whoopee Cushion

D

ABILITY: No Target

Use: Whoopsie

Propels your hero forward 400 units. Leaves a 200 radius stink cloud behind for 3 seconds that slows enemies by 30%.

3
Hero Talents
Talent Tree
Escape Act Grants Strong Dispel and Flying
25
+100 Wheel Radius and Range
+75/+300 Tame the Beasts Min/Max Damage
20
+1s Impalement Arts Bleed and Slow Duration
Debuff Immunity While Channeling Tame the Beasts
15
Impalement Arts Penetrates One Target
+200 Escape Act Cast Range
10
+75 Tame the Beasts Radius
Hero Attributes
StrengthAgilityIntelligence
21 +2.113 +1.425 +3.0
Movement speed310
Sight range1800/800
Armor2.82
Base attack time1.7
Damage48 - 58
Attack point0.5