Barracuda

Barracuda

Innate Ability

When not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds.

BONUS MOVEMENT SPEED: 6% / 24% / 36% / 48%

HEALTH GAINED PER SECOND: 10 / 70 / 100 / 130

Dark Pact

Dark Pact

Q

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage.

DISPEL TYPE: Strong Dispel

1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.

Each pulse also removes debuffs from Slark.

You can't kill yourself with this skill.

The pulses stop if Slark dies.

DELAY: 1.5

RADIUS: 325

DAMAGE: 75 / 150 / 225 / 300

9 / 8 / 7 / 6
65
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
Pounce

Pounce

W

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: No

Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.

Debuff Immune units cannot be leashed.

Trees will be destroyed around Slark's landing location.

DISTANCE: 700

LEASH DURATION: 2.5 / 2.75 / 3 / 3.25

LEASH RADIUS: 400

CHARGES: 2

BASE CHARGE RESTORE TIME: 12

DISTANCE: 900

24 / 20 / 16 / 12
75
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Essence Shift

Essence Shift

ABILITY: Passive

PIERCES DEBUFF IMMUNITY: Yes

DISPELLABLE: No

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

Attributes cannot be dropped below 1.

Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate.

To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within Slark's Steal Radius while having the Essence Shift debuff.

Break disables the gaining of temporary stacks. Does not disable the gaining of permanent stacks.

Break does not disable the bonuses of existing stacks.

AGILITY GAINED: 3

ALL ATTRIBUTE LOSS: 1

DURATION: 20 / 40 / 60 / 80

STEAL RADIUS: 300

With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Depth Shroud

Depth Shroud

D

ABILITY: Point Target

Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.

DURATION: 3

RADIUS: 225

75
75
600
Shadow Dance

Shadow Dance

R

ABILITY: No Target

DISPELLABLE: No

When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

DURATION: 4 / 4.25 / 4.5

50 / 40 / 30
100
The hidden Thirteenth is a slippery foe.
Hero Talents
Talent Tree
+35s Essence Shift Duration
25
+1.25s Shadow Dance Duration
+100 Shadow Dance Attack Speed
20
+1 Agility gain/stolen per Essence Shift Stack
+50 Barracuda Regen
15
+70 Dark Pact Damage
+0.5s Pounce Leash
10
-0.5s Dark Pact Cooldown
Hero Attributes
StrengthAgilityIntelligence
20 +2.121 +1.516 +1.9
Movement speed300
Sight range1800/1800
Armor2.94
Base attack time1.7
Damage58 - 64
Attack point0.5