Talent Tree | ||
---|---|---|
+50 Max Headshot Knockback Distance | 25 | -30s Shrapnel Charge Restore Time |
+30% Shrapnel Damage | 20 | +2s Take Aim Duration |
+150 Assassinate Damage | 15 | +45 Attack Speed During Take Aim |
+30 Headshot Damage | 10 | +55 Take Aim Attack Range Bonus |
Increases Sniper's attack range.
ATTACK RANGE BONUS: 160 / 260 / 360 / 460
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: No
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
Damage is dealt 11 times, immediately at spell effect then every second.
Does not damage buildings.
Provides vision in the targeted area.
MOVEMENT SLOW: 12% / 18% / 24% / 30%
RADIUS: 400 / 425 / 450 / 475
DAMAGE: 30 / 45 / 60 / 75
DURATION: 10
ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by 100%.
DAMAGE: 20 / 50 / 80 / 110
CHANCE: 40%
MAX KNOCKBACK DISTANCE: 50
SLOW DURATION: 0.2 / 0.3 / 0.4 / 0.5
ABILITY: No Target
AFFECTS: Enemy Units
DISPELLABLE: Yes
Increases armor, Headshot chance, and attack range. Slows you by 65% for the duration.
DURATION: 3
HEADSHOT CHANCE: 100%
BONUS ATTACK RANGE: 200
ARMOR: 5 / 10 / 15 / 20
ABILITY: Point Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Yes
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.
DAMAGE: 200
RADIUS: 375
MOVE SLOW: 50%
SLOW DURATION: 3
KNOCKBACK DISTANCE: 475
ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: No
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
Crosshair effect is only visible to allies.
Invisibility doesn't disjoint the projectile.
DAMAGE: 300 / 400 / 500
STUN DURATION: 0.8 / 1 / 1.2
AIM DURATION: 0.5
Talent Tree | ||
---|---|---|
+50 Max Headshot Knockback Distance | 25 | -30s Shrapnel Charge Restore Time |
+30% Shrapnel Damage | 20 | +2s Take Aim Duration |
+150 Assassinate Damage | 15 | +45 Attack Speed During Take Aim |
+30 Headshot Damage | 10 | +55 Take Aim Attack Range Bonus |
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19 +2.0 | 27 +3.2 | 15 +2.6 |
Movement speed | 285 |
Sight range | 1800/1400 |
Armor | 2.78 |
Base attack time | 1.7 |
Damage | 40 - 46 |
Attack point | 0.17 |