Keen Scope

Keen Scope

Innate Ability

Increases Sniper's attack range.

ATTACK RANGE BONUS: 160 / 260 / 360 / 460

Shrapnel

Shrapnel

Q

ABILITY: Point Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: No

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

Damage is dealt 11 times, immediately at spell effect then every second.

Does not damage buildings.

Provides vision in the targeted area.

MOVEMENT SLOW: 12% / 18% / 24% / 30%

RADIUS: 400 / 425 / 450 / 475

DAMAGE: 30 / 45 / 60 / 75

DURATION: 10

75
1800
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
Headshot

Headshot

ABILITY: Passive

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by 100%.

DAMAGE: 20 / 50 / 80 / 110

CHANCE: 40%

MAX KNOCKBACK DISTANCE: 50

SLOW DURATION: 0.2 / 0.3 / 0.4 / 0.5

Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
Take Aim

Take Aim

E

ABILITY: No Target

AFFECTS: Enemy Units

DISPELLABLE: Yes

Increases armor, Headshot chance, and attack range. Slows you by 65% for the duration.

DURATION: 3

HEADSHOT CHANCE: 100%

BONUS ATTACK RANGE: 200

ARMOR: 5 / 10 / 15 / 20

20 / 18 / 16 / 14
50
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
Concussive Grenade

Concussive Grenade

D

ABILITY: Point Target

AFFECTS: Enemy Units

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.

DAMAGE: 200

RADIUS: 375

MOVE SLOW: 50%

SLOW DURATION: 3

KNOCKBACK DISTANCE: 475

10
50
Assassinate

Assassinate

R

ABILITY: Unit Target

AFFECTS: Enemy Units

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: No

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

Crosshair effect is only visible to allies.

Invisibility doesn't disjoint the projectile.

DAMAGE: 300 / 400 / 500

STUN DURATION: 0.8 / 1 / 1.2

AIM DURATION: 0.5

20 / 15 / 10
175
3000
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
Hero Talents
Talent Tree
+50 Max Headshot Knockback Distance
25
-30s Shrapnel Charge Restore Time
+30% Shrapnel Damage
20
+2s Take Aim Duration
+150 Assassinate Damage
15
+45 Attack Speed During Take Aim
+30 Headshot Damage
10
+55 Take Aim Attack Range Bonus
Hero Attributes
StrengthAgilityIntelligence
19 +2.027 +3.215 +2.6
Movement speed285
Sight range1800/1400
Armor2.78
Base attack time1.7
Damage40 - 46
Attack point0.17