Talent Tree | ||
---|---|---|
450 AoE Living Armor | 25 | -35s Overgrowth Cooldown |
+45 Leech Seed Damage/Heal | 20 | +8 Living Armor Bonus Armor |
+25 Nature's Grasp Damage | 15 | +18% Leech Seed Movement Slow |
+2.5% Nature's Guise Movement Speed | 10 | +2 Living Armor Heal Per Second |
Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While nearby trees or affected by Nature's Grasp, Treant gains bonus movement speed.
While affected by Nature's Guise, Treant can move unobstructed through other trees.
With Aghanim's Shard, invisibility is broken upon attacking. Using abilities and items will not break invisibility.
MOVEMENT SPEED BONUS: 10%
ABILITY: Point Target
AFFECTS: Trees
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
DAMAGE PER SECOND: 30 / 40 / 50 / 60
MOVEMENT SLOW: 20% / 25% / 30% / 35%
VINE DURATION: 9 / 10 / 11 / 12
ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Yes
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.
DAMAGE/HEAL PER SECOND: 15 / 30 / 45 / 60
MOVEMENT SLOW: 8% / 14% / 20% / 26%
RADIUS: 650
DURATION: 5
ABILITY: Unit or Point Target
AFFECTS: Allied Units and Buildings
PIERCES DEBUFF IMMUNITY: Yes
DISPELLABLE: Yes
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
HEAL PER SECOND: 3 / 4 / 5 / 6
BONUS ARMOR: 4 / 6 / 8 / 10
DURATION: 15 / 20 / 25 / 30
ABILITY: Unit Target
AFFECTS: Trees
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.
Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage.
If the enemy has True Sight, they will be able to see which trees are enchanted.
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
DISPELLABLE: Yes
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.
DURATION: 3 / 4 / 5
RADIUS: 800
DAMAGE PER SECOND: 85
Talent Tree | ||
---|---|---|
450 AoE Living Armor | 25 | -35s Overgrowth Cooldown |
+45 Leech Seed Damage/Heal | 20 | +8 Living Armor Bonus Armor |
+25 Nature's Grasp Damage | 15 | +18% Leech Seed Movement Slow |
+2.5% Nature's Guise Movement Speed | 10 | +2 Living Armor Heal Per Second |
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25 +3.4 | 15 +1.8 | 20 +1.8 |
Movement speed | 280 |
Sight range | 1800/800 |
Armor | 1.1 |
Base attack time | 1.9 |
Damage | 85 - 93 |
Attack point | 0.6 |