Nature's GraspQ
Nature's Grasp

ABILITY:Point

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

DAMAGE PER SECOND: 30 / 40 / 50 / 60
MOVEMENT SLOW: 20% / 25% / 30% / 35%
VINE DURATION: 9 / 10 / 11 / 12
CAST POINT 0.2s
20 / 19 / 18 / 17
90
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Leech SeedW
Leech Seed

ABILITY:Unit Target

AFFECTS:Enemy Basic, Enemy Hero

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:Yes

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

DAMAGE/HEAL PER SECOND: 15 / 30 / 45 / 60
MOVEMENT SLOW: -8% / -14% / -20% / -26%
RADIUS: 650
DURATION: 5
CAST POINT 0.3s
24 / 20 / 16 / 12
80 / 90 / 100 / 110
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Living ArmorE
Living Armor

ABILITY:Point, Unit Target

AFFECTS:Friendly Basic, Friendly Building, Friendly Hero

PIERCES DEBUFF IMMUNITY:Yes

DISPELLABLE:Yes

Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

HEAL PER SECOND: 2 / 3 / 4 / 5
BONUS ARMOR: 4 / 6 / 8 / 10
DURATION: 15 / 20 / 25 / 30
CAST POINT 0.3s
30 / 25 / 20 / 15
55
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Eyes In The ForestD
Eyes In The Forest

ABILITY:Hidden, Show In Guides, Unit Target

Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.

Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage.

If the enemy has True Sight, they will be able to see which trees are enchanted.

TREE VISION RADIUS: 800
TREE OVERGROWTH RADIUS: 800
CAST POINT 0.2s
100
One can never be too certain who, or what, might need protecting.
Nature's GuiseF
Nature's Guise

ABILITY:Not Learnable, Passive, Show In Guides

Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While nearby trees or affected by Nature's Grasp, Treant gains bonus movement speed.

While affected by Nature's Guise, Treant can move unobstructed through other trees.

ROOT TIME: 1
ROOT TIME BY TREE: 2
MOVEMENT SPEED: 10%
ROOT COOLDOWN: 10
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
OvergrowthR
Overgrowth

ABILITY:No Target

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:Yes

DISPELLABLE:Yes

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.

DURATION: 3 / 4 / 5
RADIUS: 800
DAMAGE PER SECOND: 85
CAST POINT 0.5s
200 / 250 / 300
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Treant Innate Attack Damage
Treant Innate Attack Damage

ABILITY:Hidden, Passive, Skip For Keybinds

Last Updated

Hero Talents
Talent Tree
450 AoE Living Armor
25
-35s Overgrowth Cooldown
+45 Leech Seed Damage/Heal
20
+8 Living Armor Bonus Armor
+25 Nature's Grasp Damage
15
+-18% Leech Seed Movement Slow
-4s Nature's Grasp Cooldown
10
+2 Living Armor Heal Per Second
Hero Attributes
StrengthAgilityIntelligence
25 +3.415 +1.820 +1.8
Movement speed280
Sight range1800/800
Armor1.1
Base attack time1.9
Damage85 - 93
Attack point0.6