Thanks for clarification guys. Some of my friends are pretty bad but I play with them socially, i'm surprised that this should effected my 10 calibration games, as i was solo and in try hard mode to see how good a ranking i could get. 9 wins I did expect more, I thought this should of been a chance to play in a higher class of game than usually messing about with mates. Aww well.. I'll just play more to raise it. Thx
Relentless, you're clearly wrong with your MMR distribution between Normal, High and Very High. My shitty ass friends are in no way very high. They are all around 3000-3300 rating and I can assure you, they are in Normal bracket. They get into High bracket sometimes, but that's pretty rare. I think for High bracket, you need to be at least 35-36k and for the low end of Very high, you need to be at around 39k.
Vaeldiithia: I am not ashamed my 2.2k MMR....lol. As long as the games are close to my level and it is fun, I have no problem. And honestly when I stack with some people who have 3.6k MMR, the games are quite hard for me. So very clearly I knew long back that, atm 3.6k is too high for me. And such games are no fun :(
Coming back to the topic, interestingly, from 150 + 10 games, i have gotten plus or minus 20-30 per game. This means it does not take too many games for the rewards to stabilize to 20-30. Also, as long as people maintain a 50%+ win rate, you can slowly climb up the MMR mountain. Currently I am spamming Vengeful spirit, in my 2.2k tier, somehow I can win with her in ranked.
I get owned playing any role other than support due to my shitty last hitting ability. Thank god, basic support items are cheap lol.
way2 it's an arbitrary designation that Valve has clearly changed multiple times, put up all kinds of barriers to hide it, and has been notoriously inconsistent for the entire year. I have seen 5k ppl in Normal and 2k in Very High. Believe whatever makes you happy. If you feel better putting down your friends and think saying they are in "normal" is the way to do it... I can't stop you. There are absolutely no MMR "requirements" to be placed in any of those brackets. Its just a large scale categorization of games Valve has tried to use behind the scenes to refine their matching algorithm. There was an average MMR for the game, the individual scores are almost irrelevant.
I just don't see what you're saying is correct. I can't help, but stop false information from being spread. I don't know how you've seen someone in 2k is Very High. You either must be way2high or you're pulling stuff out ass. :p Plus you can still check skill brackets, but it's a much more tedious task.
I direct to you google. Search the countless past threads endlessly debating MMR and skill brackets. All kinds of bizarre things have happened with them... and its all Totally Meaningless! Because the stupid brackets don't even exist in the sense everyone thinks about them. NO ONE is "in" a bracket. No one. Any player at any MMR can be in a game labeled with any skill bracket.
Its much more likely that higher MMR players are in Very High and low MMR players are in Normal. But the labels are very inconsistent because of how ppl make stacks.
Calculations aside, I still don't seem to grasp the reason of so many hidden information and algorithms.
In fact things could be so much better with some additional information available from Valve. Recently they even hid the uncertainty number that was accessible through the console. A shame really.
I've been fluctuating between 3400-3550 for quite some time now. I just wish there was a proper and easier way to be sure of what the numbers are. Because so far you get a number but there is no real ladder or additional comparison.
for me its +/- 24-28 regardless of performance in around 70 solo games post calibration, +/- 6-14 when there is a rage quitter or when server crashes early game
the last 20 games i tried cancelling and restart search every 2mins, (usually takes me 3-6mins to get a game) but it didn't change the rating gain/loss either. for a while i seem to get better games picking up 7wins and 200points in a row, but looks like it was just a fluke since after that its back to 50/50 with trash players or sometimes nice people who try to help but really struggle
while it seems MMR gain/loss doesnt reflect performance, i think its pretty accurate as i'm quite sure i belong at 3.5k since looking at people on my friend list with 500-1k more points that me, its clear i play nowhere as well as them, just no idea how so many worst players are in the same range
From 2k-4k every match will probably be +-25. I'm guessing it's a range of +-10 - 45, where if both teams have the same average mmr the gain/loss will default to 25. Unless there are not enough people from a similar mmr group queuing at the same time, this will likely be the case. Restarting the queue every few minutes will probably guarantee a net change of 25.
I think the number of towers each side has left when a throne gets popped is important myself. A quick stomp with all towers left will net you more points than a close game where both teams end up beating down the ancients, assuming average team MMR is equal of course.
got a +14 for this game http://dotabuff.com/matches/455952852 after game apparently crashed and everyone got kicked out, other friends seems to be playing their games fine so it wasn't a server wide issue
Thanks for clarification guys. Some of my friends are pretty bad but I play with them socially, i'm surprised that this should effected my 10 calibration games, as i was solo and in try hard mode to see how good a ranking i could get. 9 wins I did expect more, I thought this should of been a chance to play in a higher class of game than usually messing about with mates. Aww well.. I'll just play more to raise it. Thx
Relentless, you're clearly wrong with your MMR distribution between Normal, High and Very High. My shitty ass friends are in no way very high. They are all around 3000-3300 rating and I can assure you, they are in Normal bracket. They get into High bracket sometimes, but that's pretty rare. I think for High bracket, you need to be at least 35-36k and for the low end of Very high, you need to be at around 39k.
Vaeldiithia: I am not ashamed my 2.2k MMR....lol. As long as the games are close to my level and it is fun, I have no problem. And honestly when I stack with some people who have 3.6k MMR, the games are quite hard for me. So very clearly I knew long back that, atm 3.6k is too high for me. And such games are no fun :(
Coming back to the topic, interestingly, from 150 + 10 games, i have gotten plus or minus 20-30 per game. This means it does not take too many games for the rewards to stabilize to 20-30. Also, as long as people maintain a 50%+ win rate, you can slowly climb up the MMR mountain. Currently I am spamming Vengeful spirit, in my 2.2k tier, somehow I can win with her in ranked.
I get owned playing any role other than support due to my shitty last hitting ability. Thank god, basic support items are cheap lol.
Iso, I didnt say that. There are players with high or low mmr, just dont want to show it :) I think yours is good compared to your game time so far.
way2 it's an arbitrary designation that Valve has clearly changed multiple times, put up all kinds of barriers to hide it, and has been notoriously inconsistent for the entire year. I have seen 5k ppl in Normal and 2k in Very High. Believe whatever makes you happy. If you feel better putting down your friends and think saying they are in "normal" is the way to do it... I can't stop you. There are absolutely no MMR "requirements" to be placed in any of those brackets. Its just a large scale categorization of games Valve has tried to use behind the scenes to refine their matching algorithm. There was an average MMR for the game, the individual scores are almost irrelevant.
I just don't see what you're saying is correct. I can't help, but stop false information from being spread. I don't know how you've seen someone in 2k is Very High. You either must be way2high or you're pulling stuff out ass. :p Plus you can still check skill brackets, but it's a much more tedious task.
I direct to you google. Search the countless past threads endlessly debating MMR and skill brackets. All kinds of bizarre things have happened with them... and its all Totally Meaningless! Because the stupid brackets don't even exist in the sense everyone thinks about them. NO ONE is "in" a bracket. No one. Any player at any MMR can be in a game labeled with any skill bracket.
Its much more likely that higher MMR players are in Very High and low MMR players are in Normal. But the labels are very inconsistent because of how ppl make stacks.
Calculations aside, I still don't seem to grasp the reason of so many hidden information and algorithms.
In fact things could be so much better with some additional information available from Valve. Recently they even hid the uncertainty number that was accessible through the console. A shame really.
I've been fluctuating between 3400-3550 for quite some time now. I just wish there was a proper and easier way to be sure of what the numbers are. Because so far you get a number but there is no real ladder or additional comparison.
for me its +/- 24-28 regardless of performance in around 70 solo games post calibration, +/- 6-14 when there is a rage quitter or when server crashes early game
the last 20 games i tried cancelling and restart search every 2mins, (usually takes me 3-6mins to get a game) but it didn't change the rating gain/loss either. for a while i seem to get better games picking up 7wins and 200points in a row, but looks like it was just a fluke since after that its back to 50/50 with trash players or sometimes nice people who try to help but really struggle
while it seems MMR gain/loss doesnt reflect performance, i think its pretty accurate as i'm quite sure i belong at 3.5k since looking at people on my friend list with 500-1k more points that me, its clear i play nowhere as well as them, just no idea how so many worst players are in the same range
From 2k-4k every match will probably be +-25. I'm guessing it's a range of +-10 - 45, where if both teams have the same average mmr the gain/loss will default to 25. Unless there are not enough people from a similar mmr group queuing at the same time, this will likely be the case. Restarting the queue every few minutes will probably guarantee a net change of 25.
+/- 24-28 every game.
I think the number of towers each side has left when a throne gets popped is important myself. A quick stomp with all towers left will net you more points than a close game where both teams end up beating down the ancients, assuming average team MMR is equal of course.
For some reason I lost 25 MMR for this game: http://dotabuff.com/matches/457983800
I mean AM left before min 10 and we almost beat them in 4 without carry...
looks like it went on for 40 over mins so its treated as a normal game, if the rest of you guys left at 10 it would be only -10-15
i got like a single digit loss of this game http://dotabuff.com/matches/447897884 due to abandon but first blood occured before the 5min mark
got a +14 for this game http://dotabuff.com/matches/455952852 after game apparently crashed and everyone got kicked out, other friends seems to be playing their games fine so it wasn't a server wide issue
i gained 40 points today guys i might lose 100 since ive been queued with some of the greater autists this world can offer
i usually get 25-30 and lose 20-25