>lancer needing a cure
ayy
though i agree, agh is supergood against illusions
@debunk I will have to disagree there. I think in many more instances of tinker vs. PL games, scepter holds more benefits compared to a shiva's guard for the following reasons
1. Better effective range. You don't need to zone in to deliver your payload. You just target your laser at a target (hero, illusion, creep, or any other targetable unit for that matter) and it bounces to the next closest enemy hero or illusion etc. etc.
2. Better utility. sure, there's the passive atkspd slow from shiva's aside from the item active, but that won't fully stop the illusions from attacking you, not to mention that if the main hero has diff blade then you have the illusion manaburn to worry about.
3. Options for maneuverability. Most of the time, the ice animation could easily give away your position when you're trying to juke out after your initial combo blink+laser+missile+shiva+soulring+rearm(rinse and repeat) blink out to the trees. Let's assume shiva animation is still on. There is still a chance the enemy could spot you and counter initiate.
4. Did I mention pure damage > magic damage?
Not hating on shiva's. Actually I would build that myself too together with agh's for a really teamfight oriented playstyle. And what are you going to do with your scythe vs. A clump of hero illusions? Do trial and error for each of them? In that game that I shared the link to, I was building towards a scythe too and the real PL would be easier to spot and hex with a bouncing laser among the illusions.
When you say cancer you gotta mean the player given the items he got is damn ez to rocket him down
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