@Benao, it was better if you hadn't written anything at all instead of this useless and meaningless reply
Meepo 2 scenario - Mid became pos 1 in this meta, as a meele hero based on mommentum as meepo you need the help of a support to win the lane and snowball.
help of a support - Zone out the midlaner - ex, bh, riki maybe ogre.
Stack hard camps e constant ganks.
Meepo is a greedy core, you need a match um with a flash hc and it helps if your supports doesn't rely too much in big cooldowns, so this way your team keep the pressure full time instead of go jungle and wait that warlock's ultimate be online again.
Anti mage 2 scenario - Sometimes swap lanes is the right call, if your core is not strong or independent in the early game you must to lanning where you have the advantage.
To comeback from a losing lanning phase, sometimes the way is to change your itemization.
With a battlefury build you need time to get your core itens, if you see that the enemy are aplying presure on your team, go for a fighting build such as vanguard and vlad's into a manta later and play with your team.
If you can't get your bf early and your team must fight all the time 4v5 you should change the build and go fight. Because if you don't fight in this cases, they'll end the game before you're ready to help
[Edit] Actually i'm in your bracket, this is the way i see the matches in 3,4~3,8k.
plus: Meepo can snowball a game, sometimes you can win basically by yourself alone. Anti mage is not the case, you must help your team to Draft better.
Plus 2: you can't win every game, in most of the matches your team will have only 1 or 2 player who's realy knows how and witch scenarios play the hero they chose.
-Why do boosters seem like experiencing all Category 1 scenarios? Always getting their items in time despite 1-2 early game deaths and ending up with 20+ kills and 1k gpm.
because we already know if the lane is gonna be won or lost so we go jungle poof combo in lost lanes and we go kill towers in won lanes. so basically, even in a super shit scenario we just simply don't show weakness, so the enemy never gets to exploit it, while we exploit every enemy mistake.
-Why and How do they survive the hard lanes even if they get an 18 minute battlefury?
you don't get 18 min bfuries, if you can't get a good 12-14 bfury at a low bracket then there's something seriously wrong with your laning
-why does every game they play seem to be played with such ease without any pressure on them?
because we put so much map pressure on the enemies that they're way too afraid of us to challenge us, so even if they're stronger at some X point we just don't fight them so they think we're stronger so they play passively.
-What is the difference between me and them?
ability to analyse the situation and make a good answer for it.
-What skill do they have that I can't comprehend or possess?
looking at this you have terrible map awareness and hero awareness(what a hero can and should do to you)
Like with Cookie's AM, he freely roams the map, sucking up all the farm after his battlefury. Its like he can anticipate the enemy's next move and farm freely all around the map, because he knows where the enemy is and what its limits are. How can I possess the same mindset?
i can anticipate every enemy move 2 steps ahead, i know where they are even if we don't have vision.
i can show you how to learn to analyse the map and learn map awareness at my level, but even SIA couldn't learn it.
@Ramza, that last point really appealed me. I once saw a replay in which there was a storm spirit in the enemy team and the anti mage was having a really bad game. Man I was amazed how that guy skipped battlefury and made vlads into manta and absolutely REKT that snowballing storm and its team. Thanks for the advice, I'll surely consider it
the truth is the truth, almost everyone in 3-5k bracket basically lacks any map and hero awareness.
as much as everyone likes to meme about my 2 tier counter method, it's quite an efficient thing.
im liev on twitch
i'll show you what you aren't doing.
https://www.twitch.tv/freecookiess
@cookie A sincere thanks from the bottom of my ❤️ for such amazing answers. Hope to continue our map awareness session in the coming days. I thought you were busy with the guide so I removed you as friend because I thought I was disturbing you a lot. Now, if you have some spare time, do accept me as your student omce again senpai!
When did you start to play video games? (At what age and for how long are you playing?)
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BEFORE READING, LET ME INFORM YOU I HAVE TRIED DESTROYING THE ENEMY ANCIENT. MY HERO JUST STANDS NEXT TO IT AND I SEE "TARGET INVULNERABLE" WRITTEN, MY HERO DOESN'T ATTACK THE ANCIENT FOR SOME WEIRD REASON (PERHAPS A BUG) KAPPA
Here I am, that same guy who's desperate to reach 4k. This time, I've made my problem a bit more specific. After analysing some boosters' replays and after that my own, I can divide my gameplay into two broad categories.
Category 1: Meepo Example: I go mid-lane and run into a QOP. Land a few hits on her, drop her hp below 350. After a Surprise level 3, I keep on double poofing the lane when it pushes into my tower then go to jungle, clear a hard and a medium camp and repeat getting 90-120 last hits at 10 minutes. I get 2-3 levels ahead of the enemy mid laner. If he receives help from a support, I feel no hesitation in killing them both (always surviving with more than 500 HP or receiving no damage at all). I end the game at 25 minute with treads, 2x Dragon Lances, 2x Ethereal and a Blink Dagger with 900-1100 gpm
Category 2: Meepo Example: I go mid against an invoker with a good looking and an expensive set psychologically loosing the lane at 00:30. He spams alacrity and doesnt let me last hit. Poof is the only viable option. At most I get 1-2 last hits each wave in exhange for 60-70% of my HP. Can't surprise kill at level 3 due to low hp. I swap meepos to bases after each wave to regen. If I try to double poof the lane, the invoker has meteor, coldsnap and sunstrike ready to roast me like a rat (Meepo's literally a rat). I have to stand near the tower waiting for him to push the wave. I go jungle, clear the hard and medium camp but in most situations my tower is already destroyed after heavy alacrity'ed catapult, invoker and forge spirit seige. He can now freely get me in jungle or tp to other lanes to pressureize the carry or get a free kill on the offlaner. I loose badly
Category 1: Anti-Mage Example: I go to safelane, meet up with a lonely poor solo earth shaker (without any expensive set = 150% confidence boost I can over power him). Get a good babysitting support i.e. CM or Lich. Keep lane to my tower, kill the es if he comes closer with frost bite or Lich's frosty thingy (whatever its called). 80-90 last hits at 10 minute. Constant blinking between lane and hard and small camp. 11-13 minute battlefury, destroy tower if neccessary, blink wipe the jungle or tp mid to kill a fleeing storm with my mana void. 22 minute treads, vlads, bfury and manta. End the game at 25-30 minutes with a happy 850-950 gpm
Category 2: Anti-Mage Example: I go safelane with a pathetic support like Earthshaker. Get a dual aggressive BristleBack-Necro or Axe-Necro or Razer-Dazzle lane. I end up with 30-40 last hits at 10 minute mark despite the 8 tangoes I bought. Following Cookie's guide I sometimes manage to trade the regen with a treads and ring of health, sacrifice my tower and farm under tier 2 or just go jungle but still I loose the game. Getting bfury by 17-18 minutes and skip vlads and go manta at 24 minutes if I'm lucky enough to survive the mid game ganks (bloodseeker or blademail-Blink LC). Mostly, I loose the game.
So, these are basically the only two types of games that I play. Leading to a 50% winrate and standing right where I was- at 3.7.3.8k mmr.
There are some questions arising in my mind after experiencing games like this.
-Why do boosters seem like experiencing all Category 1 scenarios? Always getting their items in time despite 1-2 early game deaths and ending up with 20+ kills and 1k gpm.
-Why and How do they survive the hard lanes even if they get an 18 minute battlefury?
-why does every game they play seem to be played with such ease without any pressure on them?
-What is the difference between me and them?
-What skill do they have that I can't comprehend or possess?
Like with Cookie's AM, he freely roams the map, sucking up all the farm after his battlefury. Its like he can anticipate the enemy's next move and farm freely all around the map, because he knows where the enemy is and what its limits are. How can I possess the same mindset?
I'm REALLY desperate to know these things. If someone can kindly teach me these mysterious skills, I'll be obliged!
P.S. Pardon my mistskes, I wrote this on an iPad.