Electromagnetic Repulsion

Electromagnetic Repulsion

Innate Ability

Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within are pushed back up to a 400 unit distance.

After 7s, the damage counter is reset.

4
Thunder Strike

Thunder Strike

Q

ABILITY: Unit Target

AFFECTS: Enemy Units

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

RADIUS: 260

STRIKES: 4

STRIKE INTERVAL: 2

STRIKE DAMAGE: 25 / 55 / 85 / 115

18 / 15 / 12 / 9
125 / 130 / 135 / 140
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
Glimpse

Glimpse

W

ABILITY: Unit Target

AFFECTS: Enemy Heroes

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: No

Teleports the target hero back to where it was 4 / 4 / 4 / 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

The travel time is a function of the distance the target will travel.

MIN DAMAGE: 25

MAX DAMAGE: 100 / 160 / 220 / 280

GLIMPSE DISTANCE TO DAMAGE: 20% / 25% / 30% / 35%

24 / 22 / 20 / 18
70 / 85 / 100 / 115
600 / 1000 / 1400 / 1800
Playing with electricity can have unexpected results.
Kinetic Field

Kinetic Field

E

ABILITY: Point Target

PIERCES DEBUFF IMMUNITY: No

After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

Debuff Immune units can travel through the field.

RADIUS: 350

FORMATION DELAY: 1

DURATION: 2.6 / 3.2 / 3.8 / 4.4

20 / 18 / 16 / 14
70
900
The stryder is immune to the gale-force winds that will consume its adversaries.
Static Storm

Static Storm

R

ABILITY: Point Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: No

Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

RADIUS: 550

PULSES: 20

MAX DAMAGE PER SECOND: 200 / 275 / 350

DURATION: 6

90 / 80 / 70
125 / 175 / 225
800
A summer squall in Druud is a hardship that only an Oglodi can survive.
Hero Talents
Talent Tree
+150 Static Storm Radius
25
-12s Glimpse Cooldown
+0.6s Thunder Strike Slow Duration
20
+2s Kinetic Field Duration
+1.5s Static Storm Duration
15
+10%/300 Glimpse Distance To Damage/Max
+15 Thunder Strike Damage per Strike
10
+20 Movement Speed
Hero Attributes
StrengthAgilityIntelligence
21 +2.415 +1.420 +2.9
Movement speed295
Sight range1800/800
Armor2.1
Base attack time1.7
Damage47 - 51
Attack point0.4