Talent Tree | ||
---|---|---|
-1.5s Enchant Totem Cooldown | 25 | -50% Echo Slam Cooldown |
+50% Enchant Totem Damage | 20 | +50 Echo Damage |
+50 Aftershock Damage | 15 | +200 Fissure Range |
+90 Fissure Damage | 10 | +25 Base Damage |
When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement and allows Earthshaker to continue to gain experience around it. It remains until Earthshaker respawns.
ABILITY: Point Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Strong Dispels Only
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
Fissure is not blocked by Linken's Sphere.
FISSURE DURATION: 6.5 / 7 / 7.5 / 8
STUN DURATION: 0.8 / 1 / 1.2 / 1.4
DAMAGE: 110 / 170 / 230 / 290
COOLDOWN: 18 / 17 / 16 / 15
ABILITY: No Target
AFFECTS: Enemy Units
DISPELLABLE: Yes
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Bonus damage is based on base damage and that given by primary attribute.
BONUS: 100% / 200% / 300% / 400%
ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
DISPELLABLE: Strong Dispels Only
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Using items does not trigger Aftershock.
RADIUS: 350
DAMAGE: 70 / 100 / 130 / 160
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
RADIUS: 700
ECHO DAMAGE: 90 / 110 / 130
INITIAL DAMAGE: 100 / 140 / 180
Talent Tree | ||
---|---|---|
-1.5s Enchant Totem Cooldown | 25 | -50% Echo Slam Cooldown |
+50% Enchant Totem Damage | 20 | +50 Echo Damage |
+50 Aftershock Damage | 15 | +200 Fissure Range |
+90 Fissure Damage | 10 | +25 Base Damage |
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22 +3.7 | 12 +1.4 | 18 +2.1 |
Movement speed | 315 |
Sight range | 1800/800 |
Armor | 3.68 |
Base attack time | 1.7 |
Damage | 49 - 59 |
Attack point | 0.467 |