Sight Seer

Sight Seer

Innate Ability

Io's Team takes 1s less to take watchers, and their watchers have 300 bonus vision.

Tether

Tether

Q

ABILITY: Unit Target

AFFECTS: Allies

PIERCES DEBUFF IMMUNITY: Yes

DISPELLABLE: Cannot be dispelled

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.

If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300).

The tethered unit will heal faster and will heal even if Io is at full health.

Io's movement speed matches the tethered unit's.

MAX TETHER DISTANCE: 1000

MOVEMENT SPEED BONUS: 6% / 8% / 10% / 12%

HP/MANA TRANSFER: 60% / 80% / 100% / 120%

ENEMY MOVE/ATTACK SLOW: 15% / 30% / 45% / 60%

12
40
1600
The benevolent touch of Io brings strength from between the planes.
Spirits

Spirits

W

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Cannot be dispelled

Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

After summoning, Io can call the spirits in and out.

CREEP DAMAGE: 12 / 18 / 24 / 30

HERO DAMAGE: 30 / 50 / 70 / 90

OSCILLATION RADIUS: 650

EXPLOSION RADIUS: 360

DURATION: 19

26 / 24 / 22 / 20
Io twists the particles of the universe with its unimaginable capabilities.
Overcharge

Overcharge

E

ABILITY: No Target

DISPELLABLE: Cannot be dispelled

Io gains health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

MAX HEALTH REGEN: 0.5% / 0.6% / 0.7% / 0.8%

DURATION: 8

25 / 22 / 19 / 16
40 / 60 / 80 / 100
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.
Spirits In

Spirits In

D

ABILITY: Toggle

Sends the spirits closer to you. Can be toggled on and off.

Spirits Out

Spirits Out

F

ABILITY: Toggle

Sends the spirits farther away from you. Can be toggled on and off.

Relocate

Relocate

R

ABILITY: Point Target

DISPELLABLE: Cannot be dispelled

Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay.

If Io is disabled during the cast delay, Relocate is cancelled.

If an allied hero is Tethered, that hero will teleport along with you. You can break the tether at any time to prevent that hero from teleporting with you.

Only heroes, creep heroes, and illusions can be relocated.

CAST TIME: 3.5 / 3.25 / 3

RETURN TIME: 12

100 / 90 / 80
175
Io is the embodiment of the mystery of the universe.
Hero Talents
Talent Tree
Attack Tethered Ally's Target (=75% damage)
25
Unslowable during Overcharge
-30s Relocate Cooldown
20
+0.2% Overcharge Max HP Regen Bonus
+60 Spirits Hero Damage
15
+5% Tether Movement Speed
+12 Attack Damage to Tethered Units
10
+1.5s Overcharge Duration
Hero Attributes
StrengthAgilityIntelligence
17 +3.014 +1.623 +1.7
Movement speed320
Sight range1800/800
Armor2.96
Base attack time1.7
Damage39 - 45
Attack point0.3