Might and Magus

Might and Magus

Innate Ability

Each 1% Spell Amplification also increases Rubick's attack damage by 0.75% and Magic Resistance by 0.75%.

Telekinesis

Telekinesis

Q

ABILITY: Unit Target

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes Strong

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.

When the unit lands, it isn't affected by the area of effect stun.

LIFT DURATION: 0.95 / 1.2 / 1.45 / 1.7

STUN DURATION: 0.9 / 1.1 / 1.3 / 1.5

IMPACT RADIUS: 300 / 325 / 350 / 375

MAX THROW DISTANCE: 375

24 / 21 / 18 / 15
110
550 / 575 / 600 / 625
Even the Grandest Magus may use his powers for enjoyment.
Fade Bolt

Fade Bolt

W

ABILITY: Unit Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

DAMAGE: 100 / 175 / 250 / 325

JUMP REDUCTION: 6%

DAMAGE REDUCTION: 5% / 15% / 25% / 35%

DEBUFF DURATION: 10

16 / 14 / 12 / 10
110 / 125 / 140 / 155
800
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Arcane Supremacy

Arcane Supremacy

ABILITY: Passive

Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

Break disables the gaining of new Arcane Accumulation stacks.

Break does not disable the bonuses from existing Arcane Accumulation stacks.

CAST RANGE: 60 / 120 / 180 / 240

SPELL AMP: 11% / 16% / 21% / 26%

Not every magus can be a Grand Magus...
Spell Steal

Spell Steal

R

ABILITY: Unit Target

AFFECTS: Enemy Heroes

PIERCES DEBUFF IMMUNITY: Yes

DISPELLABLE: No

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

Cannot steal item abilities.

Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.

Does not trigger spell reflect.

STOLEN DEBUFF AMP: 10% / 20% / 30%

DURATION: 180 / 240 / 300

16 / 10 / 4
25
1000
...but even their lesser magics can be a source of much utility.
Hero Talents
Talent Tree
+40% Spell Amp For Stolen Spells
25
+400 Telekinesis Land Distance
-5s Telekinesis Cooldown
20
-5s Fade Bolt Cooldown
+0.5s Telekinesis Lift/Stun Duration
15
-25% Stolen Spells Cooldown
+0.25% Might And Magus Damage/Resistance
10
+150 Telekinesis Landing Damage
Hero Attributes
StrengthAgilityIntelligence
21 +2.023 +2.524 +3.7
Movement speed290
Sight range1800/800
Armor4.22
Base attack time1.7
Damage49 - 55
Attack point0.4