Necromastery

Necromastery

Innate Ability

Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 30% of them from bondage.

Denies and neutral creeps also provide bonus damage through Necromastery.

Break disables the gaining of new stacks.

Break does not disable the bonuses from existing stacks.

DAMAGE PER SOUL: 1 / 2 / 3 / 4

MAX SOULS: 20

SOULS PER KILL: 2

CRITICAL DAMAGE: 190%

FEAR DURATION: 0.4

Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Shadowraze

Shadowraze

Q

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Stack duration refreshes on stack gain.

BASE DAMAGE: 90 / 160 / 230 / 300

RANGE: 200

BONUS PER STACK: 35 / 50 / 65 / 80

STACK DURATION: 7

COOLDOWN: 9

80
Nevermore's trademark for harvesting souls.
Feast of Souls

Feast of Souls

D

ABILITY: No Target

DISPELLABLE: Yes

Shadow Fiend gains Bonus Attack Speed for 7.5 / 8 / 8.5 / 9 seconds. For the duration of the effect, Shadow Fiend's Max Soul count is increased by 5, but he loses that amount of souls after it is done.

Cannot be cast unless Shadow Fiend has enough souls to pay the cost.

BONUS ATTACK SPEED: 40 / 55 / 70 / 85

SOUL COST: 5

16
60
Presence of the Dark Lord

Presence of the Dark Lord

ABILITY: Aura

PIERCES DEBUFF IMMUNITY: Yes

Shadow Fiend's presence reduces the armor of nearby enemies.

Stacks fully with other armor reduction abilities and aura.

REDUCTION: 4 / 5 / 6 / 7

RADIUS: 1200

1200
Even being near Nevermore eats away at one's soul.
Requiem of Souls

Requiem of Souls

R

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

DISPELLABLE: Yes

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

One line is generated from Shadow Fiend for every 1 soul in his possession.

Fear and movement slow do not apply if the Requiem was released on death.

COOLDOWN: 120 / 110 / 100

MOVEMENT REDUCTION: 20% / 25% / 30%

MAGIC RESIST REDUCTION: 5% / 10% / 15%

FEAR DURATION PER SOUL HIT: 0.6

FEAR DURATION MAX: 2.15

HEAL ON RETURN: 100%

DAMAGE ON RETURN: 60%

120 / 110 / 100
150 / 175 / 200
The captured souls of those past slain are released to ravage their former allies.
Hero Talents
Talent Tree
Shadowraze Applies Attack Damage
25
Feast of Souls Grants +30% Cast Speed
+0.2s Requiem Fear per line
20
+2 Damage Per Soul
+120 Shadowraze Damage
15
Presence Aura Affects Buildings
+30 Feast of Souls Attack Speed
10
+30 Shadowraze Stack Damage
Hero Attributes
StrengthAgilityIntelligence
19 +2.725 +3.518 +2.2
Movement speed305
Sight range1800/800
Armor4.5
Base attack time1.6
Damage41 - 47
Attack point0.5