Fires a ghostly bullet at an enemy unit or tree. When the bullet strikes it will deal 300 damage and slow the target by 100% for 0.5 seconds, then ricochet in the vector-targeted direction. The ricochet will damage all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet will be feared for 2 seconds in the direction of the shot.
Feared enemies are phased and unslowable.
The ricochet will travel 1x Dead Shot's cast range.
One to deliver the body, the other to claim the soul.