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General DiscussionData Mining Dota Matchmaking C/P devs forum

Data Mining Dota Matchmaking C/P devs forum in General Discussion
Woof Woof

    optional float expected_team_contribution
    optional float scaled_metric
    optional uint32 previous_rank
    optional uint32 rank_change
    optional uint32 kills
    optional uint32 deaths
    optional uint32 assists
    optional uint32 leaver_status;
    optional uint32 gold
    optional uint32 last_hits
    optional uint32 denies
    optional uint32 gold_per_min
    optional uint32 XP_per_min
    optional uint32 gold_spent
    optional uint32 hero_damage
    optional uint32 tower_damage
    optional uint32 hero_healing
    optional uint32 level
    optional uint32 time_last_seen
    optional string player_name
    optional uint32 support_ability_value
    optional bool feeding_detected
    optional uint32 search_rank
    optional uint32 search_rank_uncertainty
    optional int32 rank_uncertainty_change
    optional float scaled_kills
    optional float scaled_deaths
    optional float scaled_assists
    optional uint32 claimed_farm_gold
    optional uint32 support_gold
    optional uint32 claimed_denies
    optional uint32 claimed_misses
    optional uint32 misses

    I can pull these from dota!

    link to thread
    http://dev.dota2.com/showthread.php?t=108524

    Woof Woof

      1] dont pick supports
      2] focus on gpm
      3] dont leave games
      4] have high kda
      5] play one game a day

      = high mmr
      keep in mind on devs forum test was done once where after playing few games on new account and without winning single one of them user was able to reach very high bracket just by having gpm + kills

      Yoshi

        so im out on the first one already lol

        Woof Woof

          it also explains why hero performance bars version I gave so retarded results

          Yoshi

            optional uint32 support_ability_value

            kind of curious

            Woof Woof

              this explains why my higher winrate account with more wins gets easier games i play supports there and due to shit kda/gpm games there are literally way easier

              ....
              great match maker

              Woof Woof

                yeh out of 23 values 2/3 can impact supports rating in good way what about other 20 that fuck her in ass :D

                King of Low Prio

                  optional float expected_team_contribution
                  optional float scaled_metric
                  optional uint32 previous_rank
                  optional uint32 rank_change
                  optional uint32 kills
                  optional uint32 deaths
                  optional uint32 assists
                  optional uint32 leaver_status;
                  optional uint32 gold
                  optional uint32 last_hits
                  optional uint32 denies
                  optional uint32 gold_per_min
                  optional uint32 XP_per_min
                  optional uint32 gold_spent
                  optional uint32 hero_damage
                  optional uint32 tower_damage
                  optional uint32 hero_healing
                  optional uint32 level
                  optional uint32 time_last_seen
                  optional string player_name
                  optional uint32 support_ability_value
                  optional bool feeding_detected
                  optional uint32 search_rank
                  optional uint32 search_rank_uncertainty
                  optional int32 rank_uncertainty_change
                  optional float scaled_kills
                  optional float scaled_deaths
                  optional float scaled_assists
                  optional uint32 claimed_farm_gold
                  optional uint32 support_gold
                  optional uint32 claimed_denies
                  optional uint32 claimed_misses
                  optional uint32 misses

                  explain how each one works or else stfu and go back to your cave you horrible troll

                  Woof Woof

                    sory but i am not your disfugured mother trash

                    (

                    This comment was edited
                    Yoshi

                      basically (as posted on the linked forums)

                      a combination of those could in "theory" grant you access faster to very high queue by playing carry, have a good KDA ratio and GPM, all by not playing too much, as for example 1 game a day on a secondary account

                      King of Low Prio

                        optional uint32 support_ability_value

                        explain the value of this AND how it is determined BEFORE you make claims on the system....

                        doodad

                          Thanks Valve, this will surely make the game more enjoyable for everyone.

                          I mean, all carry teams? Why not! It's fun after all!

                          Emilimia

                            optional uint32 leaver_status

                            50 abandons :D

                            Yoshi

                              Sampson i believe we are talking about theory here, nothing is 100% fact

                              King of Low Prio

                                "Thanks Valve, this will surely make the game more enjoyable for everyone.

                                I mean, all carry teams? Why not! It's fun after all!"

                                "this explains why my higher winrate account with more wins gets easier games i play supports there and due to shit kda/gpm games there are literally way easier

                                ....
                                great match maker"

                                "1] dont pick supports
                                2] focus on gpm
                                3] dont leave games
                                4] have high kda
                                5] play one game a day

                                = high mmr
                                keep in mind on devs forum test was done once where after playing few games on new account and without winning single one of them user was able to reach very high bracket just by having gpm + kills"

                                how is this discussing theory? You are all under some misguided belief that each value is a 1:1 ratio and you have no idea what each value represents

                                for example

                                optional uint32 last_hits

                                could = +5000000MMR

                                and

                                optional uint32 gold_per_min

                                could = +5 MMR

                                you dont have enough data to be making ANY theory and all this thread is only a bunch conspiracy theorist who think valve is out to get them

                                Woof Woof

                                  valve is out to get me thats clear

                                  Nice Patch Blizzard

                                    fuck i only play7 supports

                                    Kanye Best

                                      Dont tell me they are actually using ingame stats for matchmaking
                                      Surely nobody could be that dumb, right?

                                      jimmydorry

                                        Too much ignorance in this thread. This stuff is so old it's not really worth talking about. More stats are better than none, but the ones you are looking at are not going to be easily mined. If I recall correctly, that message is only communicated via GC Servers, and is stripped down by the time it reaches your client.

                                        The real protobuff communications we want to get at, are now unobtainable... as they were exploited to let people know their MMR. (Remember when we could find our MMR via console? Well Valve changed the way that communication worked)

                                        optional fixed64 steam_id = 1;
                                        optional uint32 rank = 2;
                                        optional uint32 player_id = 3;
                                        optional bool prevent_text_chat = 4;
                                        optional bool prevent_voice_chat = 5;
                                        optional bool low_priority = 6;
                                        optional uint32 solo_rank = 7;

                                        Please don't make threads like these. You are literally undoing the work of dozens of other people if Valve sees this and does another knee jerk reaction.