General Discussion

General DiscussionTerroblade Inquiry

Terroblade Inquiry in General Discussion
[F]unky Panda

    I'm not a pro player by any means. But i like to watch many pro/competitive scenes. I noticed that not many games/player picked Terrorblade as carry/pusher like PL & Naga .. Feels this hero need to be nerfed a bit like bloodseeker in future to make hero selections more interesting and fun in pubs etc.

    arin

      nerfing hero = making him weaker
      why would you nerf terrorblade when he's awful now?

      jus chillen

        pretty sure he meant buff kappa, he was once too strong and he got nerfed to the ground, i guess he could use a minor buff to make him playable again, maybe tweak his str or str gain but idk

        Andy

          ^"minor". TB needs more then a minor buff. imagine a slightly buffed TB was picked in TI against someone like lesh, pl, gyro. The illus won't lasts longer then mb 2 - 3 seconds. That guy needs imo a pretty big buff. Simply because his first skill is pretty much trash and he just gets REKT by a magical dps meta like this.

          jus chillen

            a pretty big buff means to make him>>lesh and that would be worse than just making him viable for pubs and not an insta lose hero

            Misery Wizard

              Terrorblade needs a complete overhaul in his skills and attributes.

              I would increase the power of all his abilities while in Metamorphis.

              Q - add a decent nuke and increased range
              W - increase damage dealt 20% per level and decrease damage taken to 300%
              E - add +15 more damage per level
              R - increase cast range, make cast time instant (Aghs Upgrade: disarms target for 2.5 seconds, grants permanent +10 plus damage if sundered target is killed within 10 seconds.)

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              matrice

                revert every nerf but the one on reflection, there he is fine

                Jung133

                  His problem is that the current meta is ALL about early team fights and ganks and in higher skill/pro games you'll never see TB for that reason. Almost all hard carries have a mobility advantage OR a great ability to help kite the enemy. The only other carry I can think of that has as bad of mobility is Luna, but she does have a stun and an AOE ult that can win an early fight if teams try and push.

                  His lack of mobility leaves him very susceptible to early ganks. His kite-ability is his Q but it's pretty weak in it's range and so he can't go into team fights without making heavy commitment. His sunder is almost unusable at it's first level too. With that said, people COULD adapt how you build terror to make adjustments if the enemy has a better ganking/roaming/early team fight strategy. Drums are really good in that circumstance, you could go vlads as well, or even maybe vanguard if it's a necessity. People don't think he's as adaptable as he is (which to be fair isn't as much as others)

                  I just try to utilize the fact that he can take a tier 2 tower at minute 15 alone if you're not paying attention and I push enough to stop the early fights and extend the game. If you can make it to the mid game moving toward the late game, he is one of the best heroes.

                  -Minor nerfs to the op heroes
                  -Increase in range of q ability for TB
                  -Decrease in mana cost for illusions
                  -Decrease in early mana cost for sunder
                  -Add 3 points to his beginning str stat
                  -Extend the sunder range to his attack range during his time in demon form

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                  bibi

                    Pretty much what matrice said. Hes slow as fuck in demon form and gets 1 shotted by a long ranged zip from storm, his hp is ridiculous. His illusion are a joke. Hes only strong in very late game where hes 6 slotted so he has pretty much 2 lifes because of his ult but thats pretty much it.

                    He would have been a strong counter to jugg in 6.83 if he never was nerfed.

                    Dire Wolf

                      I say give him 100 more base hp, remove move speed nerf on meta, increase reflection and sunder range to 400. He'd be quite good at fighting then all game and work fine without being op.

                      Reese

                        "His problem is that the current meta is ALL about early team fights and ganks"
                        this statement is retarded, can people stop saying this

                        we saw a lot of 4 protect 1 strats with AM, TA, Naga, PL and others
                        and 5 men meta is the reason why flashfarming is really strong

                        Jung133

                          I think you misunderstood my point, which continued from that statement. He has no mobility or escape which makes him "very susceptible to early ganks. His kite-ability is his Q but it's pretty weak in it's range and so he can't go into team fights without making heavy commitment. His sunder is almost unusable at it's first level too."

                          Also, 4 protect 1 is not a thing, even with any hero you mentioned above. It's more like 4 distract or 1/2 protect while 2/3 gank and/or lane. In that scenario you have 1 who can split farm like am, pl, or naga while the other 4 defend and/or gank (distract). Want to know the great thing about all the other heroes you mentioned, they have escapability.

                          His hero simply doesn't have the natural abilities imo to be relied upon as a solid split pusher unless given the right situation, in which high skilled teams still won't even take the risk. The buffs I mentioned above are to develop him into a solid laner who's better fit to snowball more easily and to give him some early team fight presence. The caution I was showing is to overbuff him in these ways.

                          What's worse is you decided calling me a retard was useful in an argument where you said nothing.

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                          Androgynous

                            "His problem is that the current meta is ALL about early team fights and ganks
                            this statement is retarded, can people stop saying this

                            well cdec got to the grand finals of TI and 2-0d everyone along the way by doing this. it's obviously not an unbeatable strategy but it seems to be one of the stronger strats, as opposed to split pushing right now.

                            Jung133

                              unless you are in captain mode and lesh, bloodseeker, gyro, tusk, storm, qop, shaker get banned, it is the meta. even when those heroes aren't picked that's what teams look to do. it's the fact that creeps got nerfed and kill bounty got buffed. take out a core and it's even closer to gg