General Discussion

General DiscussionAs a Drow Ranger player

As a Drow Ranger player in General Discussion
Archer

    Drow ranger is suppose to be carry, mid game carry right ? but I think she need buff or rework her ulti (marksmanship) and i have 2 reason to say that
    first what is the point if your maximum power disappeared because someone become near to you. i don't get it .

    if we gonna compare her stats and skills with any mid game carry hero we will figure out the most useless carry ever is drow ranger . jugg his skills and his stats perfect . clinks he is squashy as drow but his skills and agility gain is better than drow just think of any carry u will find him better than drow

    second reason her E (precision aura ) also make her attack strong based on her agility that mean also if anyone become near to you just fu*#ed up . if I told you that to counter carry just try to be near to him and 2 of his skills become useless . easy right?!! and guess what this two skills are this carry's way to deal a damage .

    also guess again she got the shitty stats ever for a carry right clicker . drow suppose to be an agility hero and her agility gain is 1.9 .
    I still don't get the point of make 80 agility removed just because some one near to you

    yes yes i know 80 agility mean 80 attack speed and approximately 11 armor but if u see this skill overpower and really need that debuff . so why no one said sven ulti overpower, jugg ulti is overpower , clinks ulti is overpower , terrorblade 3ed skill is overpower .

    why someone suppose to be a carry become very weak because enemy is near .
    and please do not tell me you have two skills to make your enemy away . if you played against drow ranger once at least you will find it is too easy to get close to drow ranger
    and you should not to be very close just be sure you are close enough to removed her ulti

    sorry if I have any mistakes in writing

    YOLOJARL

      nobody gives a shit about your opinion normal skill bracket scrub. didn't even bother reading it

      Trim

        ure item build is wrong. Go look at drow ranger bot. She builds manta butter. bkb. Stanic and sb. And BoT

        Archer

          if u don't give a shit why did u even reply just ignore it

          Henrijs

            Drow is good as it is, you can rape with drow and you can rape drow just need sum skill.

            Trim

              Dude try the build i suggest. U will see the diffrence

              YOLOJARL

                fuck u the archer, you wanna go toe 2 toe against me? im atleast double ur pathetic shitty mmr

                bearcat0611

                  double shitty mmr = shitty mmr +shitty mmr. shitty mmr +shitty mmr = shitty mmr

                  BlurryBob

                    bear cat, your point is hilarious. But then, Traxex ain't a type of rightclick carry who just stays there and demolishes enemies. First of all, she's more of a pusher rather than carry. Just time your precision aura active so that your catapults (and if available a pack of mage-creeps) deal a lot of damage to towers, even to squishy support (you can enjoy a sight of 8-10 mages with about 200 damage each melt some Disruptor or Crystal Maiden. I'm writing this and i'm having dejavu. Anyway, the fact that Traxex depends on her 2 position-based skills to deal damage raises a need to buy mobility items rather than those shitty daedalus. Shadow blade is your best option in a sense that you must never ever rely on it as an escape mechanism. Invisibility - is not an escape mechanism, it's a gank mechanism. Traxex can easily kill even almighty Spectre with the same networth on 1on1 mid-game if she can catch her by surprise - as soon as 1st unmissable hit from Silver Edge mutes Spectre's passives, she just gusts her away and simply beats to death. Not many heroes can stand such aggression.

                    Murranji

                      Wow what a typically well thought out dotabuff forum response.

                      To the OP, the reason that Drow's marksmanship aura is turned off when a hero is within 400 range is in order to provide a way to counter her. Simply put if she had a permanent +80 agility it would be incredibly broken. Remember this provides 110 damage, 80 attack speed, 11 armour and 30 damage to all ranged heroes on your team. It's one of the strongest attack steroids in the game. Compare it to TB's metamorphosis, Sven's God's Strength etc, all these things have a cooldown. Even comparing it to crits like PA, Jug, WK, CK etc it's far more reliable damage.

                      Given at level 25 she has a base damage of 114 from stat gain she then gets plus 80 from marksmanship and then another plus 65 damage because of all the agility from marksmanship - and that's without including agility or extra damage from items. Eg her manta illusions would hit for 65 damage a piece so with 2 illusions hitting you as well she is outputting 390 damage every attack between them. So if you jumped on her and she could just turn around and gust you and then right click you for 260 damage+any extra daedalus/mkb/butterfly damage etc.

                      The strength of a drow line up is that all the ranged heroes on the team get the extra damage so a well executed drow line up will just start pushing towers from around minute 20 once she hits level 11 and has an aquila, treads, dragon lance and her team are all hitting for an extra +50 damage per piece (while she herself hits for something like 200 at this point). Removing this big damage and armour source is the only way where it would be possible to deal with this. Otherwise you would just see teams picking drow line ups every single game.

                      To get around this you can itemise with dragon lance which gives her longer range, shadow blade which allows her to run away against low skilled opponents who don't buy dust (like you do), and have your team up the front or off to the side to help intercept gank attempts and placing down sentries etc. In some cases against heroes like Faceless Void or PA or Riki drow ranger is just not a good pick.

                      Final Boss

                        almighty spectre? what have you been smoking? spectre is never strong in 1v1 but if she is dumb enough yes drow might kill her. Drow is a pusher yea. Spectre can be killed by any steroid carry with equal or even less farm. Her job as carry is to kill the enemy carry's team and then kill the carry with her team. Thats also how medusa is played. Only dumb fucks think dusa, spectre are strong 1v1s tbh. Dusa ult is purged off by slark's first skill(dark pact). Thats how "mighty" these heroes are.

                        This comment was edited
                        [A]rchimedes

                          ^ i dont get why spec has desolate if you say that

                          psy·che·del·ic

                            Drow is supposed to win early game.

                            Think about it.

                            She gives her ranged teammates more damage.

                            She has a 6 second aoe silence.

                            She has TONSSSSS of damage early game as soon as she hits 6 u are dead if u get close to her.

                            She is a good RANGED laner.

                            She is supposed to be in a team of heroes who protects her.

                            Who is gonna get in drows face if u a hero like omni/abaddon to protect her?

                            Or an axe / tide hunter to tank up damage for her.

                            She can be played, but situtionally. With a specific goal in mind. Win early game and push the fuck out of towers.

                            psy·che·del·ic

                              If she dominates early game she can either end or go late if necesarry, she can be scary if she has more items than the enemy , but she can still be focused

                              Final Boss

                                what exactly does her desolate do when the enemy carry has a bkb.

                                Ariaflutter.Ataraxia

                                  windrangeer with drow passive is shit, he way more scary than anything in laning phase.

                                  Henrijs

                                    http://www.dotabuff.com/matches/2482596630
                                    Farmed for 55 min in jungle mostly - won the game ez drow. 3 of my teammates decided to flame me bcuz I took something to deal dmg when chrono is there and yet carried these flaming scumbags had all team muted though. =]

                                    sunshine

                                      Your positioning is key as drow, being able to keep a distance while being in the fight will help you win. And she pushes towers like crazy

                                      ShreK

                                        Benao would be able to help you out.

                                        Cнейкмонгер

                                          Imho she should be picked only with other ranged attackers in team, like Windranger and Clinkz... Obviously...

                                          80+ damage buff to your huge attack speed allies is just ridiculous imo.

                                          This comment was edited
                                          bearcat0611

                                            @isolated lamentation nothing but spectre's abilities are built for being able to fight a solo hero.

                                            Dire Wolf

                                              Drow is just an aura holder for medusa imo.

                                              jk drow's pretty good when played right actually, but a somewhat situational pick.