Honourable mentions
Winterwyvern release - Winters curse was a Ranged Blackhole that killed a hero and allowed your team to still damage them on half the cooldown.
Arc warden - Tempest double being able to hold but not drop rapiers (sit in base, tp the double and rat a base in 5 seconds)
Leshrac - Magic damage meta (Octarine core release) Jack of all trades.
WISP (io) - Teather Stunned for 2 seconds at level 1.. TWO seconds LEVEL 1
Sniper - hoohoohaha Shrapnel damaged towers... Think about it for a second
Troll Warlord - You could build 2 bashers on him
Naga siren - Heros could still be effected by repositioning spells (skewer, vaccume etc) while slept.
Gamebreaking bugs -
Chen - Holy persuasion could control roshan
Earthshaker - Could hide roshan
any hero on initial release since ember spirit was OP af (im talking about dota 1 versions)
@aggressive
did you ever get to play pre6.50 Spectre? with dispursion reflecting 100% of incoming damage.. You'd A click mid and get fingered killing 5 heros for some reason.
@HyperStoned
Shrapnel damaged towers, but it had no charges, you couldn't cast it from very far, the damage was minimal and it, either didn't slow or the slow was almost inconsequential.
Some reworks were hideusly OP. Stampede stun was one. TB having a 5 sec 40% slow that summoned an invulnerable copy of your target.
@tutayta
6.82 Shrapnel had 1800 castrange and while it had no charges you would walk down mid with 5 heros from min 7 and get a rax by min 12. If you have any heros to protect sniper from doing sniper things it was litterally game over with not alot of counterplay
i never really played alot of TB but that sounds balanced lol
@aggressive
Pre 6.50 - Dispursion before it got reworked - Pure damage
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much health as she has.
Proc Chance: 4%/8%/12%/16%
Disperse Radius: 400
6.86 Druid was broken as an offlaner with the introduction of savage roar.
But he was the most broken in 7.00.
Got a lot of free mmr that patch.
It was a lot of fun to play against 3 or 4 heroes with respawn timer reduction talents who could defend high ground, right?
lone druid after talents update
terrorblade when he was released/buffed for a slight time and had metamorphosis lasted between aegis/buybacks
meepo before winter wyvern
drow ranger is my favorite, 100+ creep damage at level 16 means you could afk in base and win the game
Patch 6.84...
Huskar - build 3 solars and you'e fucking invincible.
Bloodseeker - delete any hero on the map at minute 10 and snowball like a bitch.
Bounty hunter - bathe in shitloads of track gold.
Storm spirit - ridiculously low manacosts, buy bloodstone for crossmap zipzaps.
Troll in hoho-haha patch was awesome.
Bonus damage in melee form and axes giving vision. Hero was limited by warcraft 3 mechanics.
Alchemist around TI5 iirc, Greevils Greed is absurd, 8min Radiance was real
I think the biggest bullshit was Spirit Breaker before his BAT was increased. After his charge was fixed to bash the target too.
It was impossible to lose with that hero. I stopped playing him because it wasn't fun.
Dark Terminator. A hero so OP he was only accessable by randoming.
Drunken Brawler-At level 4, he had 30% evasion and 10% chance to deal 6x crit damage.
Wind walk-At level 4, invisibility, 100% more move speed, 100 bonus damage on attack for 30 seconds.
Blink-Global blink. Yes, global blink. 60 second cooldown.
Reincarnation-280/230/180 CD reincarnation.
Imita[tcffffcc00rion (yes that's what it was called)- "Confuses the enemy by creating illusions" Illusions deal 100% damage, takes 100% damage and lasts 60 seconds.
The 7.00 Ebola Spirit mid still gives me nightmare. The 15% spell amp at lvl10 is ridiculous. With veil of discord, he can delete you easily with a triple remnant. The 15% cd reduction talent on lvl20 synergy with his skill and the annoying +2s searing chain at lvl25 talent. Godbless Gaben for nerfing this hero.
The 6.82 Phantom Riki is a scary ghost, waiting for the right time to murder you and escape w/o a single damage on his health. The up to 5 blink ultimate left you no chance of escape. And since the Diffusal Blade debuff (including dust), a Ghost Scepter wont save you. He can solo kill any alone hero whenever he wants to.
The 6.81 mid Leshrac won every lane on every game. His lightning offers a 75% slow with a long cast range and 4sec cd. Lvl1 split earth AOE is already big compare to now. No mid laner can survive with his nonstop lightning harrass to live the tale.
Honorable mention:
The 7.02 Necrophos one hit Reaper Scythe + Ghost Shroud = full and hp
The 7.00 unkillable Lina with her -25 respawn time + bloodstone.
The 6.84 Storm Spirit madness because of the Bloodstone buff.
does no one remember release earth spirit ? by far on the top of brokenness
just remember his ult was not dispellable with euls or anything ? the grip on allies without aghs or talent ? boulder lvl 1 5 second silence
u can go on with this list and u realize what this shit was
grip stun roll punch to danger LMAO what a dumb fucking hero
i was so so bad for most of the truly broken shit, tinker ancient farming vs ghost huskar vs release kaolin vs stuntaur I have no idea of power levels
A few others i can think of off the top of my head:
That single minipatch where all of spectres illusions got Dispersion. Back then dispersion reflected its damage after the illusion bonus damage was calculated so if you throw in aeo nuke into several illusions you just died.
Phoenix when Fire Spirits used to heal and the laser used to slow. If the fire spirits expired, they would explode around phoenix damaging enemies and healing allies including phoenix.
The time when Venge aura crashed games. It was right when they introduced the ability for enemies killing venge to gain the negative aura which reduced their damage. Problem was towers weren't coded to have auras back then so if venge died to a tower the game didn't know what to do and it crashed for all players ending the game. So whenever venge's team was losing she would just intentionally die to a tower and the game wouldn't count.
Also the Sniper headshot ministun. Kinda obnoxious.
i hate the arc warden when he was released. 4 second slow with purge, infinte salves/clarities on your tempest double and on top of that a always 10 second bkb. "balance of power" patch, yeah... whatever :-D
Problem was towers weren't coded to have auras back then so if venge died to a tower the game didn't know what to do and it crashed for all players ending the game. So whenever venge's team was losing she would just intentionally die to a tower and the game wouldn't count.
it worked for dying to neutrals too unfortunately
I loved when undying was op af i never played him that time but my friend does,he did rampage on him.That was that time when you (even accidentally) hit E and lane/team fight won.They nerf tomb like 100times after that.
Remember when spec dispersion was chance-based, full deflect in an AOE that makes void's old backtrack look like an underpowered league passive?
The most recent one is mk on release. His q only make his stun longer and his jingu deals a lot of damage. Hit 4 time then 1 shot them
Release ember with chain that hit 3 people. Centaur with global stun. Drow with permanent global lane push aura. ES with stun on pull, fortunately barely anyone could play him.
Fiirst pick invoker, the ability to tilt 4 players T start of the game is actually overpowered
The most broken crap that lasted for only 1 week and gave me 200 free mmr on my main was:
- LICH and his low cd on sacrifice. You could eat range creep every wave. Rip enemy farm/exp.
Guys drow used to have a toggleable precision aura. When she hits 6 the enemies would be overwhelmed by the pushed waves
It's like having no ranged rax at 7 minutes for free
I wish I'd exploited that short lived moment when lich was completely broken, but I think I was playing Dark Souls 3 at the time.
i have to add that imho meepo is the most op hero in the game, but i guess there is no mind capable of playing him to his full potential. i mean, who in the world is able to move every meepo like he is controlling only that meepo oO
7.00 Lycan with a super-cheap and buffed HOTD was even more cancerous than it is now. Jungle gave good farm too. You could come out of the jungle at 6:30 with treads, HOTD, level 6 and then just ult to the safelane, double-kill the support and carry, take the tower, then go back and farm a necrobook while your ult was on CD, then do it again.
It was complete cancer and I got from 1.8 to 2.6k largely because of it.
You guys discuss about Most overpowered hero all time while theres a hero who has to press 1 Button for 5k dmg without a Single Item?
does anyone remember silencer's aura on lane ?
I remember that. Good old dota 1 days, where every hero that cast around him will be silenced for 1/2/3/4 sec. But I don't think its enough to be called OP, coz his other skills are trash (if we compare to Sniper mini stun headshot, Razor stormseeker, etc)
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Dota 2 has had its fair share of Outright broken heros, from the infamous 80 base damage batrider too the Oracle ulti giving invisibility on a 20 second cooldown, From the Geomagnetic grip stun or the Cancer lancer of ti2, What hero do you think is the most overpowered version/patch in its 'HayDay'?
for me, Centaur on release was the most overpowered hero to ever exist in dota. He had Double edge stun, stampede stun (for entire team, globally on a 40 sec cd)