Talent Tree | ||
---|---|---|
1.5x Flesh Heap and Meat Shield bonuses | 25 | 1.5x Dismember Damage/Heal |
-4s Meat Hook Cooldown | 20 | +0.75s Dismember Duration |
+150 Meat Hook Damage | 15 | +8% Spell Lifesteal |
+-10% Rot Slow | 10 | +5 Armor |
Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 1.1 / 1.4 / 1.7 / 2 bonus Strength for each stack.
Enemy Heroes that die within 450 of Pudge grant a stack regardless of its killer.
ABILITY: Point Target
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Interrupts channeling spells of the primary target if it's an enemy.
Meat Hook hits invisible units.
Meat Hook can go through trees, cliffs, buildings, ancient units and Roshan.
Meat Hook can drag friendly units, but they won't be damaged.
Meat Hook can hit and drag runes to Pudge, refunding the Hook's mana cost.
DAMAGE: 150 / 220 / 290 / 360
CAST RANGE: 1300
ABILITY: Toggle
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
A toxic cloud that deals intense damage and slows movement-harming not only enemy units but Pudge himself.
Using Rot doesn't interrupt channeling.
Rot hits invisible units.
If Pudge is silenced, he can't deactivate Rot if it's activated.
Rot self-damage is non-lethal.
RADIUS: 250
MOVE SLOW: 14% / 20% / 26% / 32%
DAMAGE: 30 / 60 / 90 / 120
REGEN REDUCTION: 20%
ABILITY: No Target
DISPELLABLE: No
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
DAMAGE BLOCK: 8 / 14 / 20 / 26
DURATION: 4 / 5 / 6 / 7
ABILITY: Channeled
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
DISPELLABLE: Yes Strong
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
If a unit becomes invisible while Dismembered, it will still be under the effects of Dismember.
DAMAGE PER SECOND: 80 / 100 / 120
STRENGTH MULTIPLIER: 0.3 / 0.6 / 0.9
DURATION: 2.75
COOLDOWN: 30 / 25 / 20
Talent Tree | ||
---|---|---|
1.5x Flesh Heap and Meat Shield bonuses | 25 | 1.5x Dismember Damage/Heal |
-4s Meat Hook Cooldown | 20 | +0.75s Dismember Duration |
+150 Meat Hook Damage | 15 | +8% Spell Lifesteal |
+-10% Rot Slow | 10 | +5 Armor |
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25 +3.0 | 11 +1.4 | 16 +1.8 |
Movement speed | 280 |
Sight range | 1800/800 |
Armor | 1.54 |
Base attack time | 1.7 |
Damage | 70 - 76 |
Attack point | 0.5 |