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FissureQ
Fissure

Behavior: Point Target, Unit Target

Affects: Enemy Units

Damage Type: Magical

Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.

Creeps will wait for Fissure to disappear. They will not attempt to walk around it.

DAMAGE: 125 / 175 / 225 / 275
FISSURE RANGE: 1400
FISSURE DURATION: 8.0
STUN DURATION: 1.0 / 1.25 / 1.5 / 1.75
CAST POINT 0.69s
Cooldown-icon15
Mana-icon125 140 155 170
Enchant TotemW
Enchant Totem

Behavior: No Target

Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.

Bonus damage is based on base damage and that given by primary attribute.

BONUS: 100% / 200% / 300% / 400%
DURATION: 14
CAST POINT 0.69s
Cooldown-icon5
Mana-icon50
Aftershock
Aftershock

Behavior: Passive

Damage Type: Magical

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Using items does not trigger Aftershock.

DAMAGE: 50 / 75 / 100 / 125
RADIUS: 300
DURATION: 0.6 / 0.9 / 1.2 / 1.5
Echo SlamR
Echo Slam

Behavior: No Target

Damage Type: Magical

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.

Upgradable by Aghanim's Scepter.

Aghanim Upgrade: Causes each initial hero hit to echo twice.

Will not damage ethereal units, such as those in Ghost Form.

The initial damage will go through magic immunity; the additional damage will not.

Units creating echoes also take damage from the wave they produced.

DAMAGE: 160 / 210 / 270
RADIUS: 575
ECHO DAMAGE: 40 / 55 / 70
CAST POINT 0s
Cooldown-icon150 130 110
Mana-icon145 205 265

Last Updated

Hero Attributes
22 +2.912 +1.416 +1.8
Movement speed310
Sight range1800/800
Armor2.68
Base attack time1.7
Damage46 - 56
Attack point0.467