General Discussion

General DiscussionPhase-Drum on Shadow Fiend

Phase-Drum on Shadow Fiend in General Discussion
D $

    What do you think about Phase and Drum in Shadow Fiend?
    It gives you a nice chasing ability and you are able to escape from chasing enemies. And it helps you very much to land Razes on fleeing enemies. On the other side the +8 strength really helps and as is nice too.

    After Phase drum you might head for a fast bkb and a Butterfly for the as.

    Wraith Band, Tango, bottle, Magic Wand, Phase, drum, bkb, Butterfly, Manta, daedalus

    What do you think?

    Barbarian

      don't see the meaning of ms of sf. he needs lot of dmg and some kind of abruptness for casting an ulti (sb, dagger). you better buy fast travelboots. it will cost the same, but gives you more ms and you'll not buy tp since that

      sano

        I don't like it since it delays your Dagger too much. I prefer going Bottle - Boots - Wand - (Treads) - Dagger
        Sometimes Dagger even before Treads

        BenaoLifedancer

          depends on what kind of game you're playing...I've done it before but very rarely

          Papi Chulo

            I do that... And I think it's great. :)

            Heisenberg

              if you want MS go for eul scepter on SF, you always have mana and you can escape or initiate with it :) try it.

              d -

                I think I should give all of that builds a try.

                My standard build is something like: Wraith Band, Bottle, Treads, Wand, BKB, and then situational.

                I'll give the following a try:
                Phase - Drum - BKB
                Travel - BKB
                Treads - Eul - BKB

                MS is good on SF to outrun your enemies and to land your razes on escaping enemies.

                Wink

                  I feel like Shadow Fiend needs to get tanky and build up damage ASAP, leaving very little room and time for drums

                  Kaninen i Monty Python

                    If i am vs a disabler lineup: bottle, treads, bkb, dagger
                    if i can stay alive and wanna gank early: bottle, boots, yasha (later traeds, dagger and bkb)

                    After that just standard dps/tankyness

                    This comment was edited
                    Totentanz to The King: M ...

                      You guys aren't Dendi. Dagger is almost always a waste of gold that could be spent on a Yasha/HotD/half of a BKB and an item that gives you 0 stats. It's only good for positioning but why wouldn't you let your teammates do it for you?

                      I come from the dark

                        anyone who gets dagger for sf is fucking retarded full stop

                        Fay

                          viable, drums can be build on anyone anyway..
                          but phase->SB better imo

                          Flosstradasmurf

                            Early game - Dominator and PT
                            Mid - SB and Yasha
                            Finally is Butterfly, or Desolator and AC (armor reduction).
                            That's more useful if u want to play physical damage
                            And blink is useless to SF (i think)

                            Hopeless

                              It is interesting that Shadow Balde hasn't been mentioned, yet its use has dominated the pro scene for the last year on Shadow Fiend.

                              The classic builds are:
                              treads--> Blink/BkB or
                              Treads-->Shadow Blade/BkB

                              A Phase + drums build would not be "bad" per say on Shadowfiend, but it seems to me that those items don't fit shadow fiend for several reasons:
                              1- Going for phase +drums on a carry is normally done so that a carry can get into fights early. On lifestealer for example, the combination is so dominant because it allows him to "get out and fight" much earlier, and makes lifestealer a very big threat very early. With Shadow Fiend, his raises and necromastery already make him an enormous mid game threat. What he needs is survival and some attack speed. Those requirements are accomplished with an early treads.
                              2- Shadowfiend can flash farm like a boss. phase is often picked to elevate last hitting power, and that is not needed on the fiend. Drums are also a relatively inexpensive purchase which he can easily skip over in favor of a more expensive purchase such as a BkB. In some ways, a phase + drums would do be selling yourself short.

                              This comment was edited
                              Yoichi Isagi | Blue Lock

                                drums phase is like racing build. I rather stick to classic builds like treads blink dagger or bkb. Chasing heroes for that 2-3 hits is bad if you can't outright harass and raze them. Just take away drums. He's a SUPER glass canon. Sure drums buff is nice but it's no late game item. All that money can be invested in BKB or blink dagger better, heck even bottle is better, IMO.

                                This comment was edited
                                PRAYER

                                  if you want a MS build just go Phaste > MoM, sure its pretty shit but can be pretty hilarious. Especially if you go daedalus after