Buffing Earthshaker oh yeah.
Centaur +2 base STR is huge early game.
Cancer Riki! TB!
Worst patch for pubs ever. Why do they keep buffing these cancerous heroes with already good winrate like Clinkz and Centaur? Pros don't pick them because pros don't like them in their strategies, NOT because they are weak in any way.
Clinkz
Clinkz: Strafe cooldown reduced from 45/35/25/15 to 30/25/20/15
Clinkz: Strafe manacost reduced from 90 to 75/80/85/90
we lost
i'm surprised that naga song doesnt have like 3.5 second duration to roshan (so will be invul for half of duration and less time to steal roshan)
I thought nothing could be tankier than previous patch tb,wonder how much armor he'll have now
I think it’ll be more than an agi buff that TB needs to be good.
He’s had so many nerfs recently, his laning was destroyed since he has no high regen any more, his HP pool is smaller than ever since strength only gives him 18 HP per level, reflection doesn’t slow attack speed, sunder has a smaller cast range than his attack range (serious wtf would he reintroduce this shiftiness again) plus it leaves the enemy on higher HP.
Let’s not forget his ultimate has a two and a half minute cooldown for 50 seconds of fighting duration, oh and it doesn’t last through death so if you pop it before aegis or buying back then the hero and fight are done for.
Like try laning this hero against Axe+Skywrath lmao.
Needs a strength gain buff and metamorphosis buff like longer duration or undo the removal on death (seriously this was the single best bit of when it was changed to an aura that affected his illusions in range and then he removed it lfmao).
Willowbuffs, Thankz Gaben, now i have 140 damage nuke that can hit multiple people, potentially hit ancient players twice and stun for 1 second at lvl 1
Sad chen
Literally unplayable now
Used to be situational
Couldn't they just give him the -2 intelligence treatment
Buyback nerfs:
OH, 2 enemy heros bought back, maybe retreat!
buybucks successfully nerfed
Night Stalker is a creep during the day
Btw, can we talk about the change to Io? What it means? Does it completely kill the concept of last second tether-relocate saves, since it’s now a channel?
io no relo saves anymore. still good as fuck tho
wk rad (or mael) hyper pusher confirmed
I wonder how IO nerf it will exactly work. You will be able to cancel relocate with any disable only at initial casting time or in that second 10 second period after relocate or both ?
The only difference is that you won't be able to move/act during the delay or you will cancel it. It was already canceled by any stun before so that doesn't change. But now it will easily break tether if your ally goes further than 900 units and you wont be able to follow or you will cancel relocate. Also if you decide to break tether during the delay it will cancel the relocation.
Feels like such an asspull nerf TBH doesn't make sloghtest sense.
tbh, the time it takes to teleport someone is the same. there is simply more opportunity for counterplay now. it was very cheap to save someone from certain death every time. thats why chen also got a similar nerf to sendback.
Clinkz should be so fucking good at mid now, pros should start picking him in their games so icefrog nerfs him back to hell again
Fuck Bone Fletcher.
Idc about everything else.
They just keep buffing the same retarded hero 3-4 patches in a row.
im just mad no viper buffs. In a meta of strong lanes and 1v1 mid this hero's nowhere to be seen and he still doesnt get touched
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7.18
Items
Aeon Disk: Cooldown increased from 90 to 115
Echo Sabre: Strength bonus increased from 10 to 12
Echo Sabre: Damage bonus reduced from 15 to 12
Echo Sabre: Slow duration increased from 0.7 to 0.8
Hand of Midas: Cooldown reduced from 95 to 90
Orb of Venom: Damage per second reduced from 5 to 3 on ranged heroes
Maelstrom: Chain Lightning damage reduced from 170 to 160
Heroes
Abaddon
Abaddon: Base movement speed increased from 305 to 310
Alchemist
Alchemist: Greevil's Greed Gold Bonus Cap increased from 16/20/24/28 to 20/24/28/32
Alchemist: Greevil's Greed Stack Duration increased from 30 to 40
Ancient Apparition
Ancient Apparition: Ice Blast duration increased from 8/9/10 to 9/10/11
Bane
Bane: Fiend's Grip cooldown increased from 100 to 120/110/100
Beastmaster
Beastmaster: Wild Axes manacost increased from 80 to 80/85/90/95
Beastmaster: Primal Roar cooldown increased from 80/75/70 to 90/80/70
Beastmaster: Level 10 Talent reduced from +25 Movement Speed to +20
Beastmaster: Level 15 Talent reduced from +7 Armor to +6
Beastmaster: Level 20 Talent reduced from +100 Wild Axes Damage to +80
Bloodseeker
Bloodseeker: Level 10 Talent reduced from +8 Armor to +6
Bloodseeker: Level 15 Talent reduced from +300 Health to +275
Centaur Warrunner
Centaur Warrunner: Base strength increased by 2
Chen
Chen: Holy Persuasion cast range reduced from 900 to 600
Chen: Holy Persuasion send back delay rescaled from 6/5/4/3 to 6
Chen: Holy Persuasion cooldown increased from 10 to 32/24/18/10
Clinkz
Clinkz: Strafe cooldown reduced from 45/35/25/15 to 30/25/20/15
Clinkz: Strafe manacost reduced from 90 to 75/80/85/90
Clockwerk
Clockwerk: Power Cogs burn/damage reduced from 80/120/160/200 to 50/100/150/200
Crystal Maiden
Crystal Maiden: Crystal Nova damage increased from 100/150/200/250 to 130/170/210/260
Crystal Maiden: Arcane Aura self mana regen increased from 1.6/2.4/3.2/4 to 1.8/2.6/3.4/4.2
Dark Willow
Dark Willow: Bramble Maze total damage increased from 100/150/200/250 to 140/180/220/260
Dark Willow: Cursed Crown manacost reduced from 100/120/140/160 to 80/100/120/140
Dazzle
Dazzle: Base damage spread reduced from 41-59 to 47-53
Dazzle: Poison Touch damage rescaled from 10/24/38/52 to 16/28/40/52
Death Prophet
Death Prophet: Base armor reduced by 1
Doom
Doom: Base movement speed reduced from 285 to 280
Dragon Knight
Dragon Knight: Level 15 Talent reduced from +35 Damage to +30
Earthshaker
Earthshaker: Base HP regen increased from 2 to 2.5
Earthshaker: Base movement speed increased from 305 to 310
Earthshaker: Enchant Totem Scepter cast range increased from 900 to 1100
Earthshaker: Echo Slam Echo damage increased from 60/85/110 to 70/90/110
Earthshaker: Echo Slam waves are no longer disjointable
Earth Spirit
Earth Spirit: Strength gain increased from 3.2 to 3.5
Ember Spirit
Ember Spirit: Fire Remnant charge restore time increased from 35 to 38
Enchantress
Enchantress: Attack range increased from 550 to 575
Enchantress: Untouchable attack slow increased from -20/60/100/140 to -20/70/120/170
Enchantress: Impetus damage increased from 14/18/22% to 16/20/24%
Enigma
Enigma: Midnight Pulse damage increased from 3/3.75/4.5/5.25% to 3.75/4.25/4.75/5.25%
Enigma: Midnight Pulse duration rescaled from 11 to 9/10/11/12
Enigma: Midnight Pulse cooldown rescaled from 35 to 50/45/40/35
Enigma: Midnight Pulse manacost rescaled from 95/110/125/140 to 75/95/115/135
Enigma: Level 15 Talent increased from +120 Gold/Min to +150
Enigma: Level 20 Talent increased from +400 Health to +500 Health
Enigma: Level 25 Talent increased from +4 Malefice Instance to +5
Invoker
Invoker: Level 10 Talent increased from +0.5s Tornado Lift Time to +1.25s
Invoker: Level 15 Talent changed from +2.5s Cold Snap Duration to -12s Cold Snap Cooldown
Io
Io: Relocate now has channel time instead of a cast delay
Legion Commander
Legion Commander: Duel bonus damage increased from 10/14/18 to 10/18/26
Leshrac
Leshrac: Split Earth cast range reduced from 750 to 650
Lich
Lich: Sacrifice 25 manacost removed
Lich: Ice Armor increased from 3/5/7/9 to 4/6/8/10
Lich: Chain Frost cast point reduced from 0.4 to 0.3
Lycan
Lycan: Base armor reduced by 2
Lycan: Base damage reduced by 3
Meepo
Meepo: Base armor increased by 2
Mirana
Mirana: Level 10 Talent reduced from +20 Damage to +15
Mirana: Level 25 Talent reduced from -75s Moonlight Shadow Cooldown to -70s
Morphling
Morphling: Waveform cooldown increased from 11 to 14/13/12/11
Naga Siren
Naga Siren: Rip Tide damage reduced from 120/160/200/240 to 80/130/180/230
Naga Siren: Ensnare cooldown increased from 12 to 14
Nature's Prophet
Nature's Prophet: Agility gain increased from 1.9 to 2.4
Necrophos
Necrophos: Death Pulse damage increased from 80/120/160/200 to 100/140/180/220
Necrophos: Death Pulse unit kill regen duration increased from 6 to 7
Night Stalker
Night Stalker: Void now deals half damage during day
Night Stalker: Base movement speed reduced from 290 to 285
Nyx Assassin
Nyx Assassin: Vendetta manacost decreased from 160/210/260 to 140/200/260
Oracle
Oracle: Intelligence growth increased from 3.2 to 3.5
Phantom Lancer
Phantom Lancer: Base strength reduced by 3
Pudge
Pudge: Meat Hook cast range increased from 1000/1100/1200/1300 to 1300
Pudge: Flesh Heap magic resistance increased from 6/8/10/12% to 8/10/12/14%
Riki
Riki: Base damage increased by 3
Riki: Blink Strike damage rescaled from 55/70/85/100 to 100
Riki: Blink Strike cast range rescaled from 800 to 500/600/700/800
Riki: Smoke Screen AoE increased from 250/275/300/325 to 325
Riki: Smoke Screen cooldown increased from 11 to 17/15/13/11
Sand King
Sand King: Burrowstrike cooldown increased from 11 to 14/13/12/11
Shadow Shaman
Shadow Shaman: Mass Serpent Ward damage increased from 40/70/100 to 50/75/100
Skywrath Mage
Skywrath Mage: Arcane Bolt manacost increased from 70 to 90
Slark
Slark: Level 10 Talent reduced from +10 Agility to +8
Sniper
Sniper: Headshot physical damage no longer ignores Spell Immmune units
Sniper: Headshot damage increased from 15/40/65/90 to 20/50/80/110
Sven
Sven: Great Cleave damage increased from 30/42/54/66 to 40/50/60/70
Templar Assassin
Templar Assassin: Psionic Traps bounty increased from 1 to 25
Terrorblade
Terrorblade: Agility gain increased from 3.7 to 4.2
Tidehunter
Tidehunter: Gush armor reduction increased from 3/4/5/6 to 4/5/6/7
Tidehunter: Ravage duration increased from 2/2.4/2.8 to 2.4/2.6/2.8
Tidehunter: Level 20 Talent increased from -4 Gush Armor to -5
Tidehunter: Level 20 Talent increased from +24 Kraken Shell Damage Block to +30
Timbersaw
Timbersaw: Whirling Death stat loss percentage increased from 13% to 15%
Tiny
Tiny: Strength growth increased from 3.3 to 3.6
Tiny: Tree Grab unit attack damage bonus increased from 10/20/30/40% to 25/30/35/40%
Tiny: Tree Grab building attack damage rescaled from 90/120/150/180% to 80/120/160/200%
Tiny: Toss damage increased from 75/150/225/300 to 90/160/230/300
Ursa
Ursa: Overpower attack count increased from 3/4/5/6 to 4/5/6/7
Ursa: Level 20 Talent increased from +12 Fury Swipes Damage to +16
Vengeful Spirit
Vengeful Spirit: Wave of Terror damage rescaled from 45/70/95/120 to 60/80/100/120
Vengeful Spirit: Magic Missile stun duration rescaled from 1.2/1.4/1.6/1.8 to 1.5/1.6/1.7/1.8
Warlock
Warlock: Shadow Word manacost increased from 90/110/130/150 to 120/130/140/150
Warlock: Shadow Word cast range reduced from 525/600/675/750 to 450/550/650/750
Weaver
Weaver: Agility gain increased from 2.8 to 3.1
Weaver: Shukuchi damage increased from 80/110/140/170 to 100/125/150/175
Windranger
Windranger: Intelligence reduced by 2
Windranger: Powershot reduced from 180/270/360/450 to 150/250/350/450
Witch Doctor
Witch Doctor: Voodoo Restoration activation cost increased from 20/30/40/50 to 35/40/45/50
Wraith King
Wraith King: Mortal Strike skeletons magic resistance increased from 30% to 50%
Wraith King: Vampiric Aura increased from 15/20/25/30% to 18/22/26/30%