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20 comments
honch

    numero uno as per tradition

    no one can equal me

      second motherfuc

      snOw

        I thought these articles were to highlight the most important changes not every one.

        KawaiiSocks

          The changelogs are for every hero. The analysis is absent where I feel the impact is going to be negligible or where I would have absolutely no idea what I'm talking about (e.g. Arc/Meepo). As a ~5.7k player I know quite a bit about Dota, but I am my best when it comes to supports, slightly less qualified to talk about cores and completely under-qualified to talk about micro-heavy carry heroes.

          Qazior

            Reworked Fatal Bonds seem really good for lane harass as seen in ESL ONE Birmingham, also tri vs tri laning helps. The harass is now more consistent as you hit more targets and therefore more likely hit heroes too.

            A Wild Pikachu Has Appeared!

              You should mention 7.22b and include nerco in the rip list

              Mr Miyagi

                what use is this blog? its just the patch notes.

                Mr Miyagi

                  Visage return as a support ? more like unkillable core.

                  LNA

                    Drow new update is bad, she get nothing from new update... only nerf, s°°t

                    Riime

                      Not talking about the Agh's effects seems... Weird?

                      Kant

                        sad that they keep nerf chen

                        Tu tayta

                          @LNA

                          She needed the nerfs...

                          dscbl

                            Aghs been dead for 10 years lol

                            Dom

                              Pango is now stronger in laning stage especially in mid, cause more reliable disarm and -armour makes him better at changing hits and disrupts enemy's last hitting. It is way better than silence or disarm prolonged, that was annoying if u didn't make debuff you wanted.

                              Brünk Hüll

                                You seem to have a slightly less dour outlook on Ogre than before, but I'm curious what in particular makes this hero not especially desirable to you right now. Sure, you shouldn't be relying on him to root four enemies every fight, but you could argue he gets more out of his items than anyone else can right now and can help a late game carry be more effective earlier with bloodlust. It also seems hard to discount the impact of a non projectile stun--especially considering the only longer single target non projectile stuns are either channeled or ultimates (or both).

                                Is it his movespeed? His penchant for melting after a poor laning stage? These are definite problems so I'm certainly not calling your opinion crazy, I'm even open to it. Just merely looking for a little more insight to the position.

                                Also: techies reaction is the only appropriate reaction.

                                popmenow

                                  Feels like visage is still too weak.

                                  Jack__Attack

                                    Pop, you play a visage support usually should try mid. This magic resist buff is fantastic.

                                    Moranague

                                      Ogre is set to be a monster in this patch when it comes to use click target items. He literally can multi atos, euls, midas, dagon, etc., ridiculous exacerbated by the % now being 75%. Grab the 90gpm talent and play in in the post 4 role. Heck, he's not even the worst pos 3 in the world either if you need one due to the mass AS from blood lust and talent and the 90 damage talent. He's also pretty tanky due to high strength gain, high base armor, high base HP regen.

                                      Reliability of a skill become a lot less of an issue the higher the % gets. Back in the old day when it was like a 30% chance at level 1, I agree it was garbage. But 75% chance for 2x, 30% chance for 3x, and 15% chance for 4x? He literally has like a 85%+ chance to multi cast on every cast now.

                                      This comment was edited
                                      Atha

                                        new fatal bonds is definitely a lot stronger, the actual value doesnt change if you use it against a full wave of creep + 2 heroes and the most important thing, it won't link only to 1 ranged creep + 2 heroes at lvl 1, it could also detect heroes on Fog of war too, which means ranged enemy support who would positioned themselves behind the trees would still get hit. Oh yeah, did I mention that fatal bonds CANCEL clarity? coz the new fatal bonds would nearly always hit you unless you are so far from the lane, making clarity can't be used for the next 25 scnds

                                        DSP

                                          Warlock in now OP in pubs